/// <summary> /// Detect if any buttons/relevant keybinds are being pressed. /// </summary> /// <param name="gameTime">Game time.</param> public override void Update(GameTime gameTime) { // If "escape" or "delete" was pressed, go back to the Song select while (InputManager.PressActions.Count > 0) { KeyValuePair <double, Keys> press = InputManager.PressActions.Dequeue(); if (press.Value == Keys.Escape || press.Value == Keys.Delete) { ScreenManager.RemoveScreen(true); } } // Were the retry or back buttons clicked? if (InputManager.IsLeftClick()) { Point pos = InputManager.LastMouseClick.Key.Position; if (buttonBack.Hovered(pos)) { buttonBack.OnClick(); } else if (buttonRetry.Hovered(pos)) { buttonRetry.OnClick(beatmap); } } }
private void handleSingleClicks() { Point pos = InputManager.LastMouseClick.Key.Position; if (InputManager.IsLeftClick()) { if (button_back.Hovered(pos)) { button_back.OnClick(); } if (button_save.Hovered(pos)) { button_save.OnClick(this); } foreach (SettingsGroup settingsGroup in Groups) { if (settingsGroup.Hovered(pos)) { settingsGroup.OnClick(pos, false); } } } }