Пример #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Interactable") && nextTarget.startMinigame == false)
     {
         ball.RespawnBall();
         ball.Explode();
         nextTarget.NextTarget();
         nextTarget.startMinigame = true;
         trigger.TriggerMinigame();
     }
     else if (other.gameObject.CompareTag("Interactable") && nextTarget.startMinigame == true)
     {
         ball.RespawnBall();
         ball.Explode();
         nextTarget.NextTarget();
         nextTarget.score++;
     }
 }
Пример #2
0
    private void Update()
    {
        if (inside == false)
        {
            timer -= Time.deltaTime;
        }

        if (timer <= 0.0f)
        {
            //Debug.Log("Time's up");
            ball.RespawnBall();
        }
    }