Пример #1
0
 /// <summary>
 /// 初始化角色复活
 /// </summary>
 /// <param name="time"></param>
 /// <param name="acb"></param>
 public void InitResurgence(PlayerData playerData, Fix64 time, ResurgenceCallback callback)
 {
     m_Enable               = true;
     m_FixElapseTime        = Fix64.Zero;
     m_FixPlanTime          = time;
     m_ResurgencePlayerData = playerData;
     m_ResurgenceCallback   = callback;
 }
Пример #2
0
 public void Destory()
 {
     if (m_DestoryGo != null)
     {
         GameObject.DestroyImmediate(m_DestoryGo);
     }
     m_DestoryGo            = null;
     m_FixPlanTime          = Fix64.Zero;
     m_FixElapseTime        = Fix64.Zero;
     m_ResurgenceCallback   = null;
     m_ResurgencePlayerData = null;
     m_MatchTimeCallback    = null;
     m_SkillCDUISprite      = null;
     m_Enable = false;
 }