/// <summary> /// Возобновить работу модуля. /// </summary> public async ValueTask <Nothing> ResumeModule() { if (Interlocked.Exchange(ref _isSuspended, 0) != 0) { List <ValueTask <Nothing> > tasks = new List <ValueTask <Nothing> >(); foreach (var pt in _providers.Values) { foreach (var p in pt.Select(p => p.QueryView <IModuleLifetime>()).Where(p => p != null && p.IsSuspendAware)) { tasks.Add(p.ResumeModule()); } } foreach (var task in tasks) { await task; } Resumed?.Invoke(null); var parent = Interlocked.CompareExchange(ref _parent, null, null); if (parent == null) { await AllModulesResumed(); } } return(Nothing.Value); }
public void OnResumed() { if (Resumed != null) { Resumed.Invoke(this, EventArgs.Empty); } }
public virtual void Unsuspend() { if (State == SceneState.SUSPENDED) { State = SceneState.ACTIVE; } Unsuspended?.Invoke(this, new EventArgs()); Resumed?.Invoke(this, new EventArgs()); }
/// <summary> /// Raises the <see cref="Resumed"/> event. /// </summary> private void OnResumed() { foreach (var subscriber in subscribers) { subscriber.ClockResumed(); } Resumed?.Invoke(this); }
protected override void OnResume() { IsForeground = true; CrossServiceContainer.UpdateService?.SetUpdateMode(UpdateMode.Foreground); Resumed?.Invoke(); base.OnResume(); BulletinService.Instance.ShowBulletins(); }
public virtual void Resume() { if (IsRunning && _isPaused) { _pauseSignal.Set(); _isPaused = false; Resumed?.Invoke(this, null); } }
public virtual void Unpause() { if (State == SceneState.PAUSED) { State = SceneState.ACTIVE; } Unpaused?.Invoke(this, new EventArgs()); Resumed?.Invoke(this, new EventArgs()); }
public void Resume() { if (!IsPaused) { return; } IsPaused = false; Resumed?.Invoke(this, EventArgs.Empty); popup.WindowState = WindowState.Maximized; }
public void Resume() { if (Running || !Active) { return; } Running = true; Resumed?.Invoke(this); }
public void Resume() { if (PlayState != PlayState.Paused) { return; } _soundOut.Play(); this.PlayState = PlayState.Playing; Resumed?.Invoke(); }
/// <summary> /// Resumes emulation. /// </summary> public void Resume() { if (ROMIsLoaded == false) { return; } IsPaused = false; Resumed?.Invoke(); LateResumed?.Invoke(); }
/// <summary> /// Возобновить работу модуля. /// </summary> public async ValueTask <Nothing> ResumeModule() { if (_suspendedAware && Interlocked.Exchange(ref _isSuspended, 0) != 0) { if (_suspendAwareCallbacks != null) { await _suspendAwareCallbacks.OnResumeLifetimeCallback(); } Resumed?.Invoke(null); } return(Nothing.Value); }
/// <summary> /// Connects to SignalR /// </summary> public async Task ConnectAsync() { connection = new HubConnectionBuilder() .WithUrl(_hubUrl) .Build(); connection.On <CurrentlyPlaying>("SongChanged", (song) => SongChanged?.Invoke(song)); connection.On <PlaylistItem>("PlaylistChanged", (playlist) => PlaylistChanged?.Invoke(playlist)); connection.On <int>("VolumeChanged", (volume) => VolumeChanged?.Invoke(volume)); connection.On("Paused", () => Paused?.Invoke()); connection.On("Resumed", () => Resumed?.Invoke()); await connection.StartAsync(); }
public async Task ResumeAsync() { this.LogInfo(); Resuming?.Invoke(this, EventArgs.Empty); // restore the navigation state await FrameLogic.LoadNavigationState(Id, _frame); // call the view-models OnResuming await SuspensionLogic.CallResumeAsync(CurrentViewModel as ISuspensionAware); Resumed?.Invoke(this, EventArgs.Empty); }
protected void OnPause() { Assert(State == State_t.Running); Pausing?.Invoke(this); using (m_evPause = new AutoResetEvent(false)) { State = State_t.Paused; m_evPause.WaitOne(); } State = State_t.Running; Resumed?.Invoke(this); }
/// <summary> /// Resumes timing. /// </summary> /// <exception cref="ObjectDisposedException"><c>UniSharper.Timers.Timer</c> is disposed.</exception> public void Resume() { if (disposed) { throw new ObjectDisposedException(GetType().FullName); } if (TimerState != TimerState.Pause) { return; } TimerState = TimerState.Running; Resumed?.Invoke(this, EventArgs.Empty); }
public override void Update(bool[] pressed) { select.Update(); select.Position = new Vector2(selects[(int)pausetype].Position.X - 4, selects[(int)pausetype].Position.Y - 4); if (pressed[(int)ButtonType.Up]) { ChangePauseType(-1); Sound.Play(soundfilenames[0], -1000); } else if (pressed[(int)ButtonType.Down]) { ChangePauseType(1); Sound.Play(soundfilenames[0], -1000); } else if (pressed[(int)ButtonType.Cross] || pressed[(int)ButtonType.Start]) { if (Resumed != null) { Resumed.Invoke(this, EventArgs.Empty); } } else if (pressed[(int)ButtonType.Circle]) { if (pausetype == PauseType.Resume) { if (Resumed != null) { Resumed.Invoke(this, EventArgs.Empty); } } else if (pausetype == PauseType.Retry) { if (Retryed != null) { Retryed.Invoke(this, EventArgs.Empty); } } else if (pausetype == PauseType.Return) { if (Returned != null) { Returned.Invoke(this, EventArgs.Empty); } } } }
/// <summary> /// Resumes timing. /// </summary> /// <exception cref="ObjectDisposedException"><c>UniSharper.Timers.Timer</c> is disposed.</exception> public void Resume() { if (disposed) { throw new ObjectDisposedException(GetType().FullName); } if (TimerState == TimerState.Pause) { TimerState = TimerState.Running; if (Resumed != null) { Resumed.Invoke(this, EventArgs.Empty); } } }
public override void Update(InputInfoBase inputInfo) { if (Disposed) { return; } if (inputInfo.IsPressed(ButtonType.Up)) { ChangePauseType(-1); Sound.Play(PPDSetting.DefaultSounds[0], -1000); } else if (inputInfo.IsPressed(ButtonType.Down)) { ChangePauseType(1); Sound.Play(PPDSetting.DefaultSounds[0], -1000); } else if (inputInfo.IsPressed(ButtonType.Cross) || inputInfo.IsPressed(ButtonType.Start)) { // 再開 if (Resumed != null) { Resumed.Invoke(this, EventArgs.Empty); } } else if (inputInfo.IsPressed(ButtonType.Circle)) { // 再開 if (pausetype == PauseType.Resume) { if (Resumed != null) { Resumed.Invoke(this, EventArgs.Empty); } } // リターン else if (pausetype == PauseType.Return) { if (Returned != null) { Returned.Invoke(this, EventArgs.Empty); } } } base.Update(); }
/// <summary> /// Creates and initializes a new instance of the AnimationView class. /// </summary> /// <param name="parent">The parent is a given container, which will be attached by AnimationView as a child. It's <see cref="EvasObject"/> type.</param> /// <since_tizen> preview </since_tizen> public AnimationView(EvasObject parent) : base(parent) { _started = new SmartEvent(this, this.Handle, "play,start"); _repeated = new SmartEvent(this, this.Handle, "play,repeat"); _finished = new SmartEvent(this, this.Handle, "play,done"); _paused = new SmartEvent(this, this.Handle, "play,pause"); _resumed = new SmartEvent(this, this.Handle, "play,resume"); _stopped = new SmartEvent(this, this.Handle, "play,stop"); _updated = new SmartEvent(this, this.Handle, "play,update"); _started.On += (sender, e) => { Started?.Invoke(this, EventArgs.Empty); }; _repeated.On += (sender, e) => { Repeated?.Invoke(this, EventArgs.Empty); }; _finished.On += (sender, e) => { Finished?.Invoke(this, EventArgs.Empty); }; _paused.On += (sender, e) => { Paused?.Invoke(this, EventArgs.Empty); }; _resumed.On += (sender, e) => { Resumed?.Invoke(this, EventArgs.Empty); }; _stopped.On += (sender, e) => { Stopped?.Invoke(this, EventArgs.Empty); }; _updated.On += (sender, e) => { Updated?.Invoke(this, EventArgs.Empty); }; }
/// <summary> /// Read a key while processing window resizes and process resumption. /// </summary> /// <param name="intercept">If true, pressed key will not be displayed in console</param> /// <returns> /// <see cref="ConsoleKeyInfo" /> /// </returns> public static ConsoleKeyInfo ReadKey(bool intercept) { var key = Console.ReadKey(intercept); switch (key.Key) { case (ConsoleKey)0x1200: // "SizeChanged" key indication. SizeChanged?.Invoke(null, EventArgs.Empty); break; case (ConsoleKey)0x1201: // "Resumed" key indication. Resumed?.Invoke(null, EventArgs.Empty); break; } return(key); }
public void Resume() { while (true) { var tcs = m_paused; if (tcs == null) { return; } if (Interlocked.CompareExchange(ref m_paused, null, tcs) == tcs) { tcs.SetResult(true); Resumed?.Invoke(); PauseStatusChanged?.Invoke(false); break; } } }
protected override void OnResume() { base.OnResume(); Resumed?.Invoke(this); if (Game != null) { var deviceManager = Game.Services.GetService <IGraphicsDeviceManager>(); if (deviceManager == null) { return; } ((GraphicsDeviceManager)deviceManager).ForceSetFullScreen(); ((AndroidGameWindow)Game.Window).GameView.RequestFocus(); if (_orientationListener.CanDetectOrientation()) { _orientationListener.Enable(); } } }
public async void Start() { if (CancellationSource == null) { CancellationSource = new CancellationTokenSource(); await Task.Run(() => { DateTime prev = DateTime.Now; Resumed?.Invoke(); while (CancellationSource.IsCancellationRequested == false) { if (IsPaused) { Paused?.Invoke(); PauseHandle.WaitOne(); Resumed?.Invoke(); } else { if (BackgroundAction() == false) { Pause(); } else if (SingleStep) { SingleStep = false; Pause(); } } } CompletionSource.SetResult(null); }); } }
/// <summary> /// Overrides this method if you want to handle behavior. /// </summary> /// <since_tizen> 3 </since_tizen> protected virtual void OnResume() { Resumed?.Invoke(this, EventArgs.Empty); }
/// <summary> /// Overrides this method if you want to handle behavior. /// </summary> protected virtual void OnResume() { Log.Debug("NUI", "OnResume() is called!"); Resumed?.Invoke(this, EventArgs.Empty); }
private static void OnActivityResumed(object sender, ActivityEventArgs e) { _currentActivity.SetTarget(e.Activity); Resumed?.Invoke(null, EventArgs.Empty); }
protected override void OnResume() { base.OnResume(); Resumed?.Invoke(this); }
/// <summary> /// Invokes the resumed delegate. /// </summary> /// <param name="sender">The sender.</param> private void OnResumed(ITransport sender) => Resumed?.Invoke(sender);
protected void RaiseResumed() { Resumed?.Invoke(this, EventArgs.Empty); }