void Start()
 {
     restartButton.SetActive(false);
     LevelButton.SetActive(false);
     quitButton.SetActive(false);
     ResumeButton.SetActive(false);
     ControlsButton.SetActive(false);
     //Подключение анимации и физики
     rb2d       = GetComponent <Rigidbody2D>();
     anim       = GetComponent <Animator>();
     extraJumps = extraJumpsValue;
     health1.SetActive(true);
     health2.SetActive(true);
     health3.SetActive(true);
     emptyhealth1.SetActive(false);
     emptyhealth2.SetActive(false);
     emptyhealth3.SetActive(false);
     //Health
     playerLayer = this.gameObject.layer;
     enemyLayer  = LayerMask.NameToLayer("Enemy");
     Physics2D.IgnoreLayerCollision(playerLayer, enemyLayer, false);
     rend  = GetComponent <Renderer>();
     color = rend.material.color;
     //Attack
     attackTrigger.enabled = false;
     //Box
     picketFence.enabled = true;
     //KnifeButton
     KnifeActive.SetActive(true);
     KnifeActive1.SetActive(true);
     KnifeActive2.SetActive(true);
     NoKnifeActive.SetActive(false);
     NoKnifeActive1.SetActive(false);
     NoKnifeActive2.SetActive(false);
 }
Пример #2
0
 void GameOver()
 {
     PauseButton = MaiinPauseButton.GetComponent <Button>();
     MaiinPauseButton.GetComponent <Button>().interactable = false;
     PopUpMenu.GetComponent <Animator>().SetBool("pop", true);
     Time.timeScale = 0;
     ResumeButton.SetActive(false);
     ExitControl = true;
 }
Пример #3
0
        private void ResumeButton_Click(object sender, EventArgs e)
        {
            ResumeButton.Hide();
            PauseButton.Show();

            ProcessThread.Resume();

            WorkingTime.Enabled = true;
        }
Пример #4
0
        private void PauseButton_Click(object sender, EventArgs e)
        {
            PauseButton.Hide();
            ResumeButton.Show();

            WorkingTime.Enabled = false;

            ProcessThread.Suspend();
        }
 public void ButtonNoActive()
 {
     quitButton.SetActive(false);
     LevelButton.SetActive(false);
     restartButton.SetActive(false);
     ResumeButton.SetActive(false);
     ControlsButton.SetActive(false);
     PauseActive = false;
 }
 public void ButtonActive()
 {
     quitButton.SetActive(true);
     LevelButton.SetActive(true);
     restartButton.SetActive(true);
     ResumeButton.SetActive(true);
     ControlsButton.SetActive(true);
     PauseActive = true;
     CharController.playerSpeed = 0;
 }
Пример #7
0
    public void Pause(Button b)
    {
//		iTween.MoveTo(PopUpMenu, iTween.Hash("y", 1.5f, "time", 1.5f, "easetype", iTween.EaseType.easeOutElastic));

        ExitControl = true;
        ResumeButton.SetActive(true);
        b.interactable = false;
        PauseButton    = b;
        PopUpMenu.GetComponent <Animator>().SetBool("pop", true);
        Time.timeScale = 0;
    }
Пример #8
0
        /* Load settings*/
        private void Form1_Load(object sender, EventArgs e)
        {
            PauseButton.Hide();
            ResumeButton.Hide();
            StopButton.Enabled = false;


            FolderDialog.SelectedPath = Properties.Settings.Default.Path;
            PathTextBox.Text          = Properties.Settings.Default.Path;
            FindTextBox.Text          = Properties.Settings.Default.TextFind;
            InFileCheckBox.Checked    = Properties.Settings.Default.InFile;
            TemplateNameTextBox.Text  = Properties.Settings.Default.TemplateName;
            Author.Text = "Автор " + Properties.Settings.Default.Author;
        }
 void DeadIsTrue()
 {
     restartButton.SetActive(true);
     gameObject.SetActive(true);
     quitButton.SetActive(true);
     LevelButton.SetActive(true);
     ResumeButton.SetActive(true);
     ControlsButton.SetActive(true);
     health1.SetActive(false);
     health2.SetActive(false);
     health3.SetActive(false);
     emptyhealth1.SetActive(true);
     emptyhealth2.SetActive(true);
     emptyhealth3.SetActive(true);
 }
Пример #10
0
        public StatusForm(string header, string summary, bool isPlaying)
        {
            InitializeComponent();

            this.Text = header;

            SummaryLabel.Text = summary;

            if (isPlaying == true)
            {
                ResumeButton.Hide();
            }
            else
            {
                RefreshButton.Hide();
            }
        }
Пример #11
0
        private void StopButton_Click(object sender, EventArgs e)
        {
            unilock();

            PauseButton.Hide();
            ResumeButton.Hide();
            StartButton.Show();
            StopButton.Enabled = false;

            WorkingTime.Enabled = false;

            if (sender != null)
            {
                if (ProcessThread.ThreadState == ThreadState.Suspended)
                {
                    ProcessThread.Resume();
                }
                ProcessThread.Abort();
            }
        }