// Use this for initialization void Start() { QuestionCanvas = QuestionCanvas.GetComponent <Canvas> (); ResultCanvas = ResultCanvas.GetComponent <Canvas> (); nextBtnCanvas = nextBtnCanvas.GetComponent <Canvas> (); reBtncanvas = reBtncanvas.GetComponent <Canvas> (); righttxt = righttxt.GetComponent <Text> (); wrongtxt = wrongtxt.GetComponent <Text> (); bonustxt = bonustxt.GetComponent <Text> (); achivementTxt = achivementTxt.GetComponent <Text> (); QuestionCanvas.enabled = false; ResultCanvas.enabled = false; nextBtnCanvas.enabled = false; reBtncanvas.enabled = false; }
// Use this for initialization void Start() { questionCanvas = questionCanvas.GetComponent <Canvas> (); ResultCanvas = ResultCanvas.GetComponent <Canvas> (); DieCanvas = DieCanvas.GetComponent <Canvas> (); RestgCanvas = RestgCanvas.GetComponent <Canvas> (); NextstgCanvas = NextstgCanvas.GetComponent <Canvas> (); rightTxt = rightTxt.GetComponent <Text> (); wrongTxt = wrongTxt.GetComponent <Text> (); archiveText = archiveText.GetComponent <Text> (); questionCanvas.enabled = false; ResultCanvas.enabled = false; DieCanvas.enabled = false; RestgCanvas.enabled = false; NextstgCanvas.enabled = false; }
// Use this for initialization void Start() { GetComponent <Slider> ().value = playerValue; QuestionCanvas = QuestionCanvas.GetComponent <Canvas> (); DieFailCanvas = DieFailCanvas.GetComponent <Canvas> (); ResultCanvas = ResultCanvas.GetComponent <Canvas> (); RestageBtnCanvas = RestageBtnCanvas.GetComponent <Canvas> (); NextBtnCanvas = NextBtnCanvas.GetComponent <Canvas> (); DieText = DieText.GetComponent <Text> (); rightText = rightText.GetComponent <Text> (); wrongText = wrongText.GetComponent <Text> (); achivementText = achivementText.GetComponent <Text> (); QuestionCanvas.enabled = false; DieFailCanvas.enabled = false; RestageBtnCanvas.enabled = false; NextBtnCanvas.enabled = false; ResultCanvas.enabled = false; }
// Use this for initialization void Start() { MinigameCanvas = MinigameCanvas.GetComponent <Canvas> (); ResultCanvas = ResultCanvas.GetComponent <Canvas> (); RestgCanvas = RestgCanvas.GetComponent <Canvas> (); NextstgCanvas = NextstgCanvas.GetComponent <Canvas> (); btn1 = btn1.GetComponent <Button> (); btn2 = btn2.GetComponent <Button> (); btn3 = btn3.GetComponent <Button> (); ans1 = ans1.GetComponent <Button> (); ans2 = ans2.GetComponent <Button> (); ans3 = ans3.GetComponent <Button> (); rightTxt = rightTxt.GetComponent <Text> (); wrongTxt = wrongTxt.GetComponent <Text> (); ResultCanvas.enabled = false; RestgCanvas.enabled = false; NextstgCanvas.enabled = false; }