Пример #1
0
    // Use this for initialization
    void Start()
    {
        QuestionCanvas = QuestionCanvas.GetComponent <Canvas> ();
        ResultCanvas   = ResultCanvas.GetComponent <Canvas> ();
        nextBtnCanvas  = nextBtnCanvas.GetComponent <Canvas> ();
        reBtncanvas    = reBtncanvas.GetComponent <Canvas> ();

        righttxt      = righttxt.GetComponent <Text> ();
        wrongtxt      = wrongtxt.GetComponent <Text> ();
        bonustxt      = bonustxt.GetComponent <Text> ();
        achivementTxt = achivementTxt.GetComponent <Text> ();

        QuestionCanvas.enabled = false;
        ResultCanvas.enabled   = false;
        nextBtnCanvas.enabled  = false;
        reBtncanvas.enabled    = false;
    }
    // Use this for initialization
    void Start()
    {
        questionCanvas = questionCanvas.GetComponent <Canvas> ();
        ResultCanvas   = ResultCanvas.GetComponent <Canvas> ();
        DieCanvas      = DieCanvas.GetComponent <Canvas> ();
        RestgCanvas    = RestgCanvas.GetComponent <Canvas> ();
        NextstgCanvas  = NextstgCanvas.GetComponent <Canvas> ();

        rightTxt    = rightTxt.GetComponent <Text> ();
        wrongTxt    = wrongTxt.GetComponent <Text> ();
        archiveText = archiveText.GetComponent <Text> ();

        questionCanvas.enabled = false;
        ResultCanvas.enabled   = false;
        DieCanvas.enabled      = false;
        RestgCanvas.enabled    = false;
        NextstgCanvas.enabled  = false;
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        GetComponent <Slider> ().value = playerValue;

        QuestionCanvas   = QuestionCanvas.GetComponent <Canvas> ();
        DieFailCanvas    = DieFailCanvas.GetComponent <Canvas> ();
        ResultCanvas     = ResultCanvas.GetComponent <Canvas> ();
        RestageBtnCanvas = RestageBtnCanvas.GetComponent <Canvas> ();
        NextBtnCanvas    = NextBtnCanvas.GetComponent <Canvas> ();

        DieText        = DieText.GetComponent <Text> ();
        rightText      = rightText.GetComponent <Text> ();
        wrongText      = wrongText.GetComponent <Text> ();
        achivementText = achivementText.GetComponent <Text> ();

        QuestionCanvas.enabled   = false;
        DieFailCanvas.enabled    = false;
        RestageBtnCanvas.enabled = false;
        NextBtnCanvas.enabled    = false;
        ResultCanvas.enabled     = false;
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        MinigameCanvas = MinigameCanvas.GetComponent <Canvas> ();
        ResultCanvas   = ResultCanvas.GetComponent <Canvas> ();
        RestgCanvas    = RestgCanvas.GetComponent <Canvas> ();
        NextstgCanvas  = NextstgCanvas.GetComponent <Canvas> ();

        btn1 = btn1.GetComponent <Button> ();
        btn2 = btn2.GetComponent <Button> ();
        btn3 = btn3.GetComponent <Button> ();

        ans1 = ans1.GetComponent <Button> ();
        ans2 = ans2.GetComponent <Button> ();
        ans3 = ans3.GetComponent <Button> ();

        rightTxt = rightTxt.GetComponent <Text> ();
        wrongTxt = wrongTxt.GetComponent <Text> ();

        ResultCanvas.enabled  = false;
        RestgCanvas.enabled   = false;
        NextstgCanvas.enabled = false;
    }