void Start() { localPlayerData = GlobalControl.Instance.savedPlayerData; // GameObject Middle = GameObject.Find ("Middle"); // dualDemandCurve = Middle.GetComponent<MoveWith> ().dualDemandCurve; dualDemandCurve = localPlayerData.dualDemandCurve; // dualDemandCurve = Middle.GetComponent<MoveWith> ().dualDemandCurve; // dualDemandCurve = true; // testing only! destX = transform.position.x; destY = transform.position.y; destZ = transform.position.z; if (dualDemandCurve == true) { transform.position = new Vector3(transform.position.x + 2, transform.position.y, transform.position.z); } if (dualDemandCurve == false) { transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); } }
public void init() { localPlayerData = GlobalControl.Instance.savedPlayerData; economyStories = new Dictionary <int, string> (); normalStories = new Dictionary <int, string> (); initializeStories(); econStoryRate = 0.5f; dayText.text = "Day " + localPlayerData.currentDay; ratingText.text = ""; restaurantRating = localPlayerData.favorabilityRating; while (restaurantRating > 0) { ratingText.text += "*"; restaurantRating -= 0.2f; } achievementNumber.text = "\"" + localPlayerData.nextCustomerAchievementLevel.ToString() + " Customers Served\""; acheivementProgress = localPlayerData.customerAchievementProgress; acheivementProgressRemaining = 1.0f - acheivementProgress; achievementText.text = ""; while (acheivementProgress > 0) { achievementText.text += "*"; acheivementProgress -= 0.1f; } while (acheivementProgressRemaining > 0) { achievementText.text += "-"; acheivementProgressRemaining -= 0.1f; } }
void Start() { localPlayerData = GlobalControl.Instance.savedPlayerData; localPlayerData.moneySpent = 0; //Reset the money spent for this round purchaseCount = new Dictionary <string, int>(); InitializePurchaseCount(); }
void Awake() { //Get the ingredientsOnHand from the global controller localPlayerData = GlobalControl.Instance.savedPlayerData; if (localPlayerData.numCustomers <= 0) { gameOver = true; } }
void Awake() { GlobalControl gc = GlobalControl.Instance; print(gc.ToString()); localPlayerData = gc.savedPlayerData; //Get the ingredientsOnHand from the global controller localPlayerData = GlobalControl.Instance.savedPlayerData; UpdateBalance(); }
/********************************************** * Purpose: Initialize instance of singleton * Ensure it is only instance * and that it will not be destroyed. * ********************************************/ void Awake() { if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; savedPlayerData = new RestaurantStatistics(); } else if (Instance != this) { Destroy(gameObject); } }
/********************************************** * Purpose: Initialize instance of singleton * Ensure it is only instance * and that it will not be destroyed. * ********************************************/ void Awake() { print("GC awake."); if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; savedPlayerData = new RestaurantStatistics(); } else if (Instance != this) { print("Destroying!!!!!!!!"); Destroy(gameObject); } //Reset variables that need to be cleared each level allCustomersDone = false; phase = 1; print(Instance.savedPlayerData.dishPrices ["Ham Sandwich"]); }
public async Task <IActionResult> PersonalData(bool?returnUrl, bool?backUrl) { var restaurant = _session.GetInt32("restaurantsessionid"); var _employee = _db.Employees.Find(restaurant); ViewBag.State = new SelectList(_db.States, "StateId", "Name"); if (returnUrl != null && returnUrl.Value) { ViewBag.returnUrl = true; if (_employee != null) { return(View(_employee.EmployeePersonalDatas.SingleOrDefault())); } } if (backUrl != null && backUrl.Value) { if (_employee != null) { return(View(_employee.EmployeePersonalDatas.SingleOrDefault())); } } var statistics = new RestaurantStatistics(); if (restaurant != null) { statistics.RestaurantId = restaurant; } statistics.Action = StatisticsEnum.Registration.ToString(); statistics.DateOccured = DateTime.Now; await _db.AddAsync(statistics); await _db.SaveChangesAsync(); return(View()); }
void Start() // removed PUBLIC not sure its purpose { localPlayerData = GlobalControl.Instance.savedPlayerData; // GameObject Middle = GameObject.Find ("Middle"); // dualDemandCurve = Middle.GetComponent<MoveWith> ().dualDemandCurve; dualDemandCurve = localPlayerData.dualDemandCurve; if (dualDemandCurve == true) { localPlayerData = GlobalControl.Instance.savedPlayerData; // GameObject Middle = GameObject.Find ("Middle"); // dualDemandCurve = Middle.GetComponent<MoveWith> ().dualDemandCurve; // dualDemandCurve = true; // testing only! // Main Origin to Destination Line lineRendererMain = GetComponent <LineRenderer> (); lineRendererMain.SetPosition(0, origin.position); lineRendererMain.SetColors(c1, c1); lineRendererMain.SetWidth(lineWidth, lineWidth); distance = Vector3.Distance(origin.position, destination.position); } }
void Start() { localPlayerData = GlobalControl.Instance.savedPlayerData; //GameObject Middle = GameObject.Find ("Middle"); // dualDemandCurve = Middle.GetComponent<MoveWith> ().dualDemandCurve; dualDemandCurve = localPlayerData.dualDemandCurve; // GameObject Middle = GameObject.Find ("Middle"); //GameObject GhostofOrigin = GameObject.Find ("GhostofOrigin"); // dualDemandCurve = true; // testing only! // GameObject GhostofOrigin = GameObject.Find ("GhostofOrigin"); originX = transform.position.x; originY = transform.position.y; originZ = transform.position.z; // GhostofOrigin.GetComponent<GhostOriginScript> ().originX = originX - 2; // GhostofOrigin.GetComponent<GhostOriginScript> ().originY = originY; // GhostofOrigin.GetComponent<GhostOriginScript> ().originZ = originZ; if (dualDemandCurve == true) { transform.position = new Vector3(transform.position.x + 2, transform.position.y, transform.position.z); } if (dualDemandCurve == false) { transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); } }
// Use this for initialization void Awake() { localPlayerData = GlobalControl.Instance.savedPlayerData; UpdateSalesReport(); }
/// <summary> /// Updates the experience statistics, for the addition or removal of the given experience. /// </summary> /// <param name="experience">The experience that is being added or removed.</param> /// <param name="change">The change for the experience: -1 is a removal, +1 is an addition.</param> private void UpdateExperienceVote(Experience experience, int change) { // Get statistics object for this restaurant IQueryable<RestaurantStatistics> statisticsQuery = from m in dc.RestaurantStatistics where (m.RestaurantId == experience.RestaurantId) select m; // if there is no statistics object, creat a new one if (0 == statisticsQuery.Count()) { RestaurantStatistics statistic = new RestaurantStatistics(); statistic.RestaurantId = experience.RestaurantId; dc.RestaurantStatistics.InsertOnSubmit(statistic); dc.SubmitChanges(); } // update restaurant statistics switch (experience.Satisfaction) { case 1: dc.ExecuteCommand("sp_upVote @restaurantId={0}, @change={1}", new object[] { experience.RestaurantId, change }); break; case 0: dc.ExecuteCommand("sp_neutralVote @restaurantId={0}, @change={1}", new object[] { experience.RestaurantId, change }); break; case -1: dc.ExecuteCommand("sp_downVote @restaurantId={0}, @change={1}", new object[] { experience.RestaurantId, change }); break; default: // do nothing break; } }
void Start() { //load in data from global instance localPlayerData = GlobalControl.Instance.savedPlayerData; }