Пример #1
0
        public void RestWhenMpLow(int currentMPP, int lowMPP, bool expected)
        {
            // Setup fixture
            context.Player.MppCurrent     = currentMPP;
            context.Config.IsMagicEnabled = true;
            context.Config.LowMagic       = lowMPP;
            // Exercise system
            bool result = sut.Check(context);

            // Verify outcome
            Assert.Equal(expected, result);
            // Teardown
        }
Пример #2
0
            public void ShouldHealWithLowHP(int currentHPP, int lowHPP, bool expected)
            {
                // Setup fixture
                RestState sut = CreateSut();

                MockEliteAPI.Player.HPPCurrent = currentHPP;
                MockConfig.IsHealthEnabled     = true;
                MockConfig.LowHealth           = lowHPP;
                // Exercise system
                var result = sut.Check();

                // Verify outcome
                Assert.Equal(expected, result);
                // Teardown
            }