public void ResponseSpawn(ExtendedEventArgs eventArgs) { ResponseSpawnEventArgs args = eventArgs as ResponseSpawnEventArgs; if (args.status == 0) { Debug.Log("Player has been succesfully spawned"); spawnWarrior(); } }
public override ExtendedEventArgs process() { ResponseSpawnEventArgs args = null; if (status == 0) { args = new ResponseSpawnEventArgs(); args.status = status; args.username = username; args.user_id = id; } return(args); }