public void OnResponseEnemy(ExtendedEventArgs eventArgs) { ResponseEnemyEventArgs args = eventArgs as ResponseEnemyEventArgs; float x = args.x; float y = args.y; en.GetComponent <EnemyMovement>().moveEnemy(x, y); }
public override ExtendedEventArgs process() { ResponseEnemyEventArgs args = new ResponseEnemyEventArgs { user_id = user_id, x = x, y = y }; return(args); }