// Use this for initialization void Start() { mStrikeManager = GameManager.getInstance().getStrikeStore(); mScoreText = GameManager.getInstance().getPlayerScoreText(); mHealth.setCurrentHealth(GameConstants.kPlayerStartHealth); mHealth.setDeathFunc(onZeroHealth); }
public virtual void activate(Vector3 startPosition, RespawnableManager ownerManager) { mIsVisible = true; gameObject.transform.position = startPosition; mManager = ownerManager; RpcChangeVisible(true, startPosition); showObject(true); }
// Use this for initialization void Start() { mHealth.setDeathFunc(onZeroHealth); mHealth.setCurrentHealth(GameConstants.kEnemyStartHealth); mStrikeManager = GameManager.getInstance().getStrikeStore(); }
public override void activate(Vector3 startPosition, RespawnableManager ownerManager) { base.activate(startPosition, ownerManager); mTimeSinceStart = 0f; }
// Use this for initialization void Start() { mSpawnManager = GameManager.getInstance().getBulletStore(); }