void Start() { RespawnTrigger = GetComponent <RespawnTrigger>(); playerMove = GetComponent <PlayerMovement>(); playerJump = GetComponent <PlayerJump>(); RespawnTrigger.OnMove += Move; }
void Start() { source = GetComponent <AudioSource>(); respawnTrigger = GetComponent <RespawnTrigger>(); respawnTrigger.triggerEvent.AddListener(Play); }