Пример #1
0
    private void die()
    {
        vibrateJoystick.SetVibrating(0f, 0f, false);

        if (lives <= 0)
        {
            Destroy(gameObject);
        }
        else
        {
            lives--;
            health = maxHealth;
            RespawnPointManager.RequestRespawn(gameObject);
        }
    }
Пример #2
0
 void Awake()
 {
     Singleton = this;
 }
Пример #3
0
 private void Start()
 {
     anim = GetComponent <Animator>();
     RespawnPointManager.AddSpawnPoint(this);
 }