public void PlayerRespawnPod(PlayerInput input) { if (++_playerCount > 1) { _trainData.PlayerCount++; } PlayerV1 player = input.GetComponent <PlayerV1>(); player.transform.SetParent(_trainData.TrainTransform); player.transform.position = _playerSpawnPod.transform.position; player.RespawnPoint = _playerSpawnPod.transform.position; if (!_respawnPod) { _respawnPod = _playerSpawnPod.GetComponent <RespawnPod>(); } _respawnPod.AnimationRespawnPod(); }
private IEnumerator Respawn() { _isRespawn = true; SpriteRenderer localSprite = GetComponent <SpriteRenderer>(); localSprite.enabled = false; _healthBar.SetBarVisible(false); yield return(new WaitForSeconds(5.0f)); RespawnPod respawnPod = FindObjectOfType <RespawnPod>(); respawnPod.AnimationRespawnPod(); localSprite.enabled = true; _healthBar.SetBarVisible(true); transform.position = RespawnPoint; _healthSystem.RestoreHealth(_playerData.MaxHealth); _isRespawn = false; StopCoroutine(_coroutineRegen); _coroutineRegen = null; }