private void OnDisable() { _Picked = false; _Anim.SetBool("BurningToptoBottom", false); _Flame.transform.position = _Origin; _RespawnObjects.ReEnableGameObject(this.transform.parent.gameObject); transform.position = _RopeOrigin; }
private void OnDisable() { if (_RespawnObjects == null) { return; } _RespawnObjects.ReEnableGameObject(this.gameObject); }
private void OnDisable() { var clone = PoolManager.GetObjectFromPool(_Particle.gameObject); clone.transform.position = transform.position; clone.gameObject.SetActive(true); DontDestroyOnLoad(clone); uiText.gameObject.SetActive(false); _SoundPlaying = false; _Picked = false; _RespawnObjects.ReEnableGameObject(this.gameObject); _Wick.gameObject.SetActive(false); _Timer = 0f; if (_SpiceGirl != null) { _SpiceGirl.transform.position = this.gameObject.transform.position; _SpiceGirl.GetComponent <PlayerController>()._Player2CurrentState = PlayerController.Player2State.Fire; _SpiceGirl.GetComponent <PlayerController>().enabled = false; } if (_Cam != null) { _Cam.DoShake(_Duration, _Magnitude); } }