Пример #1
0
                } // end ReloadWeapon

                private void ReloadWing(IEquipInfo info)
                {
                    if (null == info)
                    {
                        if (null != wingGo)
                        {
                            UnityEngine.Object.Destroy(wingGo);
                        }
                        // end if
                        return;
                    } // end if
                    string     id = info.id;
                    GameObject Go = ObjectTool.InstantiateGo(id, ResourcesTool.LoadPrefab(id));

                    if (null == Go)
                    {
                        DebugTool.LogError("ReloadWing ID: " + id + " prefab is don't exsit!");
                        return;
                    } // end if
                    if (null != wingGo)
                    {
                        UnityEngine.Object.Destroy(wingGo);
                    }
                    // end if
                    wingGo = Go;
                    wingGo.transform.SetParent(wingTrans);
                    wingGo.transform.localPosition = Vector3.zero;
                    wingGo.transform.localRotation = Quaternion.identity;
                } // end ReloadWing
Пример #2
0
                } // end CreateInstance

                private MagicianCharacter(string name, Vector3 pos) : base(ConstConfig.MAGICIAN, ConstConfig.MAGICIAN,
                    ObjectTool.InstantiateGo(name, ResourcesTool.LoadPrefab(ConstConfig.MAGICIAN), null, pos, Vector3.zero, Vector3.one)) {
                    m_info = new MainCharacterInfo(name, ConstConfig.MAGICIAN, this);
                    m_avatar = new MagicianAvatar(gameObject.AddComponent<Animation>());
                    SkinnedMeshRenderer meshRenderer = transform.GetComponentInChildren<SkinnedMeshRenderer>();
                    Transform[] allChildren = transform.GetComponentsInChildren<Transform>();
                    Transform wingTrans = null;
                    Transform liftTrans = null;
                    Transform furlTrans = null;
                    foreach (Transform child in allChildren) {
                        if (child.gameObject.name == "wing_spine") {
                            wingTrans = child;
                            break;
                        } // end if
                    } // end foreach
                    foreach (Transform child in allChildren) {
                        if (child.gameObject.name == "right_hand") {
                            liftTrans = child;
                            break;
                        } // end if
                    } // end foreach
                    foreach (Transform child in allChildren) {
                        if (child.gameObject.name == "weapon_spine") {
                            furlTrans = child;
                            break;
                        } // end if
                    } // end foreach
                    m_mainSurface = new MainCharacterSurface(this, wingTrans, liftTrans, furlTrans, meshRenderer);
                    m_surface = m_mainSurface;
                    m_fsm = new MagicianFSM(this);
                    skill.PushSkill("500101");
                    skill.PushSkill("500102");
                    skill.PushSkill("500103");
                } // end MagicianCharacter
Пример #3
0
                } // end Freshen

                private void ReloadWeapon(IEquipInfo info)
                {
                    string id;

                    if (null == info)
                    {
                        id = GameManager.playerInfo.roletype + "_weapon";
                    }
                    else
                    {
                        id = info.id;
                    }
                    // end if
                    GameObject Go = ObjectTool.InstantiateGo(id, ResourcesTool.LoadPrefab(id));

                    if (null == Go)
                    {
                        DebugTool.LogError("ReloadWeapon ID: " + id + " prefab is don't exsit!");
                        return;
                    } // end if
                    if (null != weaponGo)
                    {
                        UnityEngine.Object.Destroy(weaponGo);
                    }
                    // end if
                    weaponGo = Go;
                    FurlWeapon();
                } // end ReloadWeapon
Пример #4
0
                }     // end ReloadWeapon

                private void ReloadWing(IEquipInfo info)
                {
                    if (null == info)
                    {
                        if (null != wingGo)
                        {
                            Object.Destroy(wingGo);
                        }
                        return;
                    } // end if
                    string     id = info.id;
                    GameObject Go = ObjectTool.InstantiateGo(id, ResourcesTool.LoadPrefab(id));

                    if (null == Go)
                    {
                        DebugTool.LogError("ReloadWing ID: " + id + " prefab is don't exsit!");
                        return;
                    } // end if
                    if (null != wingGo)
                    {
                        Object.Destroy(wingGo);
                    }
                    // end if
                    wingGo = Go;
                    Go.transform.SetParent(wingTrans);
                    Go.transform.localScale    = Vector3.one;
                    Go.transform.localPosition = Vector3.zero;
                    Go.transform.localRotation = Quaternion.identity;
                    Transform[] allChildren = Go.transform.GetComponentsInChildren <Transform>();
                    foreach (Transform child in allChildren)
                    {
                        child.gameObject.layer = LayerConfig.IgnoreRaycast;
                    } // end foreach
                }     // end ReloadWing
Пример #5
0
            } // end NoviceVillage

            public void Initialize() {
                m_mainCanvas = new MainCanvas();
                m_mainAudio = new MainAudio();
                m_mainCamera = new MainCamera();
                ObjectTool.InstantiateGo("npc_transmitter", ResourcesTool.LoadPrefab("npc_transmitter"),
                    null, new UnityEngine.Vector3(0, 0, 10), new UnityEngine.Vector3(0, 270, 0), UnityEngine.Vector3.one).AddComponent<NPC_Transmitter2>();
                m_characterManager.factory.CreateMainCharacter(new UnityEngine.Vector3(0, 0, 0));
                m_characterManager.factory.CreateNPC("901001", new UnityEngine.Vector3(20, 0, 0));
                m_characterManager.factory.CreateNPC("902001", new UnityEngine.Vector3(20, 0, 10));
                m_characterManager.factory.CreateNPC("903001", new UnityEngine.Vector3(20, 0, 20));
                m_characterManager.factory.CreateNPC("904001", new UnityEngine.Vector3(10, 0, 20));
                m_characterManager.factory.CreateNPC("904002", new UnityEngine.Vector3(0, 0, 20));
                m_characterManager.factory.CreateNPC("904003", new UnityEngine.Vector3(-10, 0, 20));
                m_characterManager.factory.CreateNPC("904004", new UnityEngine.Vector3(-20, 0, 20));
                m_characterManager.factory.CreateNPC("904005", new UnityEngine.Vector3(-20, 0, 10));
                m_characterManager.factory.CreateNPC("904006", new UnityEngine.Vector3(-20, 0, 0));
                m_characterManager.factory.CreateNPC("904007", new UnityEngine.Vector3(-20, 0, -10));
                m_characterManager.factory.CreateNPC("904008", new UnityEngine.Vector3(-20, 0, -20));
                m_characterManager.factory.CreateNPC("904009", new UnityEngine.Vector3(-10, 0, -20));
                m_characterManager.factory.CreateNPC("904010", new UnityEngine.Vector3(0, 0, -20));
                m_characterManager.factory.CreateNPC("905001", new UnityEngine.Vector3(10, 0, -20));
                m_characterManager.factory.CreateNPC("905002", new UnityEngine.Vector3(20, 0, -20));
                m_characterManager.factory.CreateNPC("905003", new UnityEngine.Vector3(20, 0, -10));
                m_characterManager.factory.CreateNPC("906001", new UnityEngine.Vector3(30, 0, 0));
                m_characterManager.factory.CreateNPC("906002", new UnityEngine.Vector3(0, 0, 30));
                m_characterManager.factory.CreateNPC("906003", new UnityEngine.Vector3(-30, 0, 0));
                m_mainAudio.PlayBackgroundMusic("fight_scene_bgm");
                if (null == mainCharacter) {
                    DebugTool.LogError("NoviceVillage CreateMainCharacter is null!!");
                    return;
                } // end if
                m_mainCamera.SetTarget(mainCharacter);
                mainCharacter.fsm.PerformTransition("wait");
                uiPanelFSM.PerformTransition(new UIFightPanel());
            } // end Initialize
Пример #6
0
                } // end ReloadEquip

                private void ReloadWeapon(IEquipInfo info)
                {
                    string id;

                    if (null == info)
                    {
                        id = roleType + "_weapon";
                    }
                    else
                    {
                        id = info.id;
                    }
                    // end if
                    GameObject Go = ObjectTool.InstantiateGo(id, ResourcesTool.LoadPrefab(id));

                    if (null == Go)
                    {
                        DebugTool.LogError("ReloadWeapon ID: " + id + " prefab is don't exsit!");
                        return;
                    } // end if
                    if (null != weaponGo)
                    {
                        Object.Destroy(weaponGo);
                    }
                    // end if
                    weaponGo = Go;
                    Go.transform.SetParent(liftTrans);
                    Go.transform.localScale    = Vector3.one;
                    Go.transform.localPosition = Vector3.zero;
                    Go.transform.localRotation = Quaternion.identity;
                    foreach (Transform child in Go.transform)
                    {
                        child.gameObject.layer = LayerConfig.IgnoreRaycast;
                    } // end foreach
                }     // end ReloadWeapon
Пример #7
0
                } // end DoBeforeLeaving

                private void Flight() {
                    if (isFlight) return;
                    // end if
                    AnimationState state = character.avatar.GetCurrentState("skill3");
                    if (null == state || state.normalizedTime < 0.5f) return;
                    // end if
                    isFlight = true;
                    DamageData damage = new DamageData(character);
                    Thunder thunder = Object.Instantiate(ResourcesTool.LoadPrefab("thunder")).AddComponent<Thunder>();
                    thunder.transform.position = character.position + Vector3.up * 0.8f + character.forward * 6f;
                    thunder.transform.rotation = character.rotation;
                    thunder.SetDamage(damage);
                } // end Flight
Пример #8
0
                }     // end ReloadArmor

                private void Init(string roleType)
                {
                    displayGo = ObjectTool.InstantiateGo(roleType, ResourcesTool.LoadPrefab(roleType));
                    if (null == displayGo)
                    {
                        return;
                    }
                    rotSpeed = new Vector3(0, 1, 0);
                    localPos = new Vector3(0, -7f, 30);
                    localRot = new Vector3(0, 180, 0);
                    localSca = Vector3.one * 15;
                    string liftHand = "";

                    switch (roleType)
                    {
                    case ConstConfig.SWORDMAN:
                        liftHand = "right_hand";
                        break;

                    case ConstConfig.ARCHER:
                        liftHand = "left_hand";
                        break;

                    case ConstConfig.MAGICIAN:
                        liftHand = "right_hand";
                        break;

                    default:
                        DebugTool.LogError("DisplayRole roleType: " + roleType + "is not config!!");
                        return;
                    } // end switch
                    Transform[] allChildren = displayGo.transform.GetComponentsInChildren <Transform>();
                    foreach (Transform child in allChildren)
                    {
                        if (child.gameObject.name == liftHand)
                        {
                            liftTrans = child;
                            break;
                        } // end if
                    }     // end foreach
                    foreach (Transform child in allChildren)
                    {
                        if (child.gameObject.name == "wing_spine")
                        {
                            wingTrans = child;
                            break;
                        } // end if
                    }     // end foreach
                    meshRenderer = displayGo.transform.GetComponentInChildren <SkinnedMeshRenderer>();
                    meshRenderer.gameObject.layer = LayerConfig.IgnoreRaycast;
                } // end Init
Пример #9
0
                } // end MoveBackward

                private void FlightArrow()
                {
                    AnimationState state = character.avatar.GetCurrentState("skill1_2");

                    if (null == state || state.normalizedTime < 0.3f)
                    {
                        return;
                    }
                    // end if
                    isFlight = true;
                    DamageData  damage = new DamageData(character);
                    PierceArrow arrow  = Object.Instantiate(ResourcesTool.LoadPrefab("pierce_arrow")).AddComponent <PierceArrow>();

                    arrow.transform.position = character.position + Vector3.up * 0.8f;
                    arrow.transform.rotation = character.rotation;
                    arrow.SetDamage(damage);
                } // end FlightArrow
Пример #10
0
            } // end NoviceVillage

            public void Initialize() {
                m_mainAudio = new MainAudio();
                m_mainCanvas = new MainCanvas();
                m_mainCamera = new MainCamera();
                m_characterManager.factory.CreateMainCharacter(new Vector3(0, 0, -20));
                m_mainAudio.PlayBackgroundMusic("novice_village_bgm");
                if (null == mainCharacter) {
                    DebugTool.LogError("NoviceVillage CreateMainCharacter is null!!");
                    return;
                } // end if
                ObjectTool.InstantiateGo("npc_grocery", ResourcesTool.LoadPrefab("npc_grocery"),
                    null, new Vector3(24, 0, 3), new Vector3(0, 210, 0), Vector3.one).AddComponent<NPC_Grocery>();
                ObjectTool.InstantiateGo("npc_forge", ResourcesTool.LoadPrefab("npc_forge"),
                    null, new Vector3(-5, 0, 2), new Vector3(0, 160, 0), Vector3.one).AddComponent<NPC_Forge>();
                ObjectTool.InstantiateGo("npc_transmitter", ResourcesTool.LoadPrefab("npc_transmitter"),
                    null, new Vector3(17, 0, -24), new Vector3(0, 270, 0), Vector3.one).AddComponent<NPC_Transmitter>();
                m_mainCamera.SetTarget(mainCharacter);
                mainCharacter.fsm.PerformTransition("idle");
                uiPanelFSM.PerformTransition(new UITownPanel());
            } // end Initialize
Пример #11
0
                } // end DoBeforeLeaving

                private bool ShowArrow()
                {
                    if (isFlight)
                    {
                        return(false);
                    }
                    // end if
                    isFlight = true;
                    character.avatar.Play("skill2_2");
                    if (null != arrow)
                    {
                        Object.Destroy(arrow.gameObject);
                    }
                    // end if
                    arrow = Object.Instantiate(ResourcesTool.LoadPrefab("explosive_arrow"));
                    arrow.transform.position = character.position + Vector3.up * 0.8f;
                    arrow.transform.rotation = character.rotation;
                    arrow.gameObject.SetActive(true);
                    return(true);
                } // end ShowArrow
Пример #12
0
                } // end CreateInstance

                private DemonBoss(string id, Vector3 position) : base(id, Object.Instantiate(ResourcesTool.LoadPrefab(id))) {
                    gameObject.layer = LayerConfig.NPC;
                    transform.position = position;
                    transform.rotation = Quaternion.identity;
                    m_info = new NPCharacterInfo(config.name, this);
                    m_avatar = new DemonBossAvatar(id, gameObject.AddComponent<Animation>());
                    m_surface = new CharacterSurface(transform.GetComponentInChildren<SkinnedMeshRenderer>());
                    m_skill = new CharacterSkill(this);
                    m_fsm = new DemonBossFSM(this);
                    m_skill.PushSkill(DemonSkill_1.ID);
                } // end DemonBoss
Пример #13
0
                } // end CreateInstance

                private Range_NeutralNPC(string id, Vector3 position) : base(id, Object.Instantiate(ResourcesTool.LoadPrefab(id))) {
                    gameObject.layer = LayerConfig.NPC;
                    transform.position = position;
                    transform.rotation = Quaternion.identity;
                    m_info = new NPCharacterInfo(config.name, this);
                    m_avatar = new NormalNPCAvatar(id, gameObject.AddComponent<Animation>());
                    m_surface = new CharacterSurface(transform.GetComponentInChildren<SkinnedMeshRenderer>());
                    m_fsm = new Range_NeutralNPCFSM(this);
                } // end Range_NeutralNPC