public void Init() { ResourcesData.Init(); _player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerDatas>(); List <GameObject> players = GameObject.FindGameObjectsWithTag("OtherPlayers").ToList(); foreach (GameObject player in players) { _lAllPlayers.Add(player.GetComponent <PlayerDatas>()); } _spawns = GameObject.FindGameObjectsWithTag("PlayerSpawns").ToList(); InitBulletHoles(); InitResourceNodes(); InitBases(); }