/// <summary>
        /// 读取当前本地客户端版本
        /// </summary>
        private void ReadLocalCurentVersionData()
        {
            //记录客户端版本号
            var newestVersion = PlayerPrefs.GetString(VersionDefine.PrefKey_LocalVersion);
            var versionData   = PlayerPrefs.GetString(newestVersion);

            //记录客户端版本资源结构
            localConfig = ResourcesConfig.Create(versionData);
        }
        /// <summary>
        /// 读取服务器版本信息
        /// </summary>
        /// <returns></returns>
        private IEnumerator ReadServeNewestVersion()
        {
            string versionMessage = null;

            yield return(FetchMessageFromWeb(pather.WebServeVersionPath, output => versionMessage = output));

            if (!string.IsNullOrEmpty(versionMessage))
            {
                //记录当前服务器版本号
                currentServeVersion = versionMessage;


                var serveConfigURL = pather.GetServeConfigPath(versionMessage);
                //Debug.Log(NewestServeConfigURL);
                string serverData = null;
                yield return(FetchMessageFromWeb(serveConfigURL, output => serverData = output));

                //Debug.Log(servedata);
                //记录当前服务器资源结构
                serveConfig = ResourcesConfig.Create(serverData);
            }
        }