Пример #1
0
        private void InitializeFluidsynth()
        {
            if (FluidsynthInitialized)
            {
                return;
            }

            _settings = new Settings();
            _settings["synth.sample-rate"].DoubleValue      = 48000;
            _settings["player.timing-source"].StringValue   = "sample";
            _settings["synth.lock-memory"].IntValue         = 0;
            _settings["synth.threadsafe-api"].IntValue      = 1;
            _settings["synth.gain"].DoubleValue             = 0.5d;
            _settings["audio.driver"].StringValue           = "file";
            _settings["midi.autoconnect"].IntValue          = 1;
            _settings["player.reset-synth"].IntValue        = 0;
            _settings["synth.midi-bank-select"].StringValue = "gm";

            _midiThread = new Thread(ThreadUpdate);
            _midiThread.Start();

            _soundfontLoaderCallbacks = new ResourceLoaderCallbacks();

            FluidsynthInitialized = true;
        }
Пример #2
0
        private void InitializeFluidsynth()
        {
            if (FluidsynthInitialized || _failedInitialize)
            {
                return;
            }

            try
            {
                _loggerDelegate = LoggerDelegate;
                _sawmill        = Logger.GetSawmill("midi.fluidsynth");
                NFluidsynth.Logger.SetLoggerMethod(_loggerDelegate); // Will cause a safe DllNotFoundException if not available.

                _settings = new Settings();
                _settings["synth.sample-rate"].DoubleValue      = 44100;
                _settings["player.timing-source"].StringValue   = "sample";
                _settings["synth.lock-memory"].IntValue         = 0;
                _settings["synth.threadsafe-api"].IntValue      = 1;
                _settings["synth.gain"].DoubleValue             = 1.0d;
                _settings["audio.driver"].StringValue           = "file";
                _settings["midi.autoconnect"].IntValue          = 1;
                _settings["player.reset-synth"].IntValue        = 0;
                _settings["synth.midi-bank-select"].StringValue = "gm";
            }
            catch (Exception e)
            {
                Logger.WarningS("midi",
                                "Failed to initialize fluidsynth due to exception, disabling MIDI support:\n{0}", e);
                _failedInitialize = true;
                return;
            }

            _midiThread = new Thread(ThreadUpdate);
            _midiThread.Start();

            _midiSawmill = IoCManager.Resolve <ILogManager>().GetSawmill("midi");

            _soundfontLoaderCallbacks = new ResourceLoaderCallbacks();

            FluidsynthInitialized = true;
        }