void Start() { day += 1; if (day == 30) { //Win Game } if (day == 0) { firstDay(); } else { CampEvent ce = consumeResources(); campEvents = EventSystem.GetCampEvents(day, 5, 0); campEvents.Add(ce); foreach (CampEvent camp in campEvents) { ResourceInfo.addFoodStock(camp.food); ResourceInfo.addWaterStock(camp.water); ResourceInfo.addWoodStock(camp.wood); } increaseStamina(); displayCampEvents(); updateUI(); } }
public static void AddInventoryItemsToCampResource() { ResourceInfo.addFoodStock(num_food); ResourceInfo.addWaterStock(num_water); ResourceInfo.addWoodStock(num_wood); num_food = 0; num_water = 0; num_wood = 0; }
void DailyConsumption() { ResourceInfo.addWaterStock(-waterConsumption); ResourceInfo.addFoodStock(-foodConsumption); }