void Start() { ResourceGeneratData resourceGeneratData = resourceGenerator.GetResourceGeneratData(); transform.Find("Resource").GetComponent <SpriteRenderer>().sprite = resourceGeneratData.resourceType.sprite; barTransform = transform.Find("Bar"); transform.Find("Amount").GetComponent <TextMeshPro>().SetText(resourceGenerator.GetAmountPerSec().ToString()); }
private void Awake() { resourceGeneratData = GetComponent <BuildingTypeHolder>().buildingType.resourceGeneratData; timerMax = resourceGeneratData.timeMax; }