public IMetaValue Read(Stream fileStream) { var resource = new ResourceFile_GTA5_pc <Meta_GTA5_pc>(); resource.Load(fileStream); return(Parse(resource.ResourceData)); }
private void Convert() { if (arguments[0].EndsWith(".ymap.xml") || arguments[0].EndsWith(".ytyp.xml") || arguments[0].EndsWith(".ymt.xml")) { ConvertXmlToResource(); } else if (arguments[0].EndsWith(".ymap") || arguments[0].EndsWith(".ytyp") || arguments[0].EndsWith(".ymt")) { if (ResourceFile_GTA5_pc.IsResourceFile(arguments[0])) { ConvertResourceToXml(); } else if (PsoFile.IsPSO(arguments[0])) { ConvertPsoToXml(); } else { ConvertRbfToXml(); } } else if (arguments[0].EndsWith(".ymf")) { ConvertPsoToXml(); } else { Console.WriteLine("No supported file name specified."); Console.ReadLine(); } }
public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <CharacterCloth> >(); resource.ResourceData = clothDictionary; resource.Version = 8; resource.Save(fileName); }
public void Save(Stream stream) { var resource = new ResourceFile_GTA5_pc <ParticleEffectsList>(); resource.ResourceData = particles; resource.Version = 68; resource.Save(stream); }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <ParticleEffectsList>(); resource.Load(fileName); particles = resource.ResourceData; }
public void Save(Stream stream) { var resource = new ResourceFile_GTA5_pc <Drawable_GTA5_pc>(); resource.ResourceData = drawable; resource.Version = 165; resource.Save(stream); }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc <Drawable_GTA5_pc>(); resource.Load(stream); drawable = resource.ResourceData; }
public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Bound> >(); resource.ResourceData = boundDictionary; resource.Version = 43; resource.Save(fileName); }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Bound> >(); resource.Load(fileName); boundDictionary = resource.ResourceData; }
public void Save(Stream stream) { var resource = new ResourceFile_GTA5_pc <Bound>(); resource.ResourceData = bound; resource.Version = 43; resource.Save(stream); }
/// <summary> /// Loads the bound from a file. /// </summary> public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <Bound>(); resource.Load(fileName); bound = resource.ResourceData; }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc <Bound>(); resource.Load(stream); bound = resource.ResourceData; }
public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc <Navigation>(); resource.ResourceData = navigation; resource.Version = 2; resource.Save(fileName); }
public void Save(Stream stream) { var resource = new ResourceFile_GTA5_pc <Navigation>(); resource.ResourceData = navigation; resource.Version = 2; resource.Save(stream); }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <Navigation>(); resource.Load(fileName); navigation = resource.ResourceData; }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc <Navigation>(); resource.Load(stream); navigation = resource.ResourceData; }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Bound> >(); resource.Load(stream); boundDictionary = resource.ResourceData; }
/// <summary> /// Saves the bound to a file. /// </summary> public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc <Bound>(); resource.ResourceData = bound; resource.Version = 43; resource.Save(fileName); }
public void Save(Stream stream) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <Bound> >(); resource.ResourceData = boundDictionary; resource.Version = 43; resource.Save(stream); }
public void Save(Stream stream) { var resource = new ResourceFile_GTA5_pc <GtaDrawableDictionary>(); resource.ResourceData = drawableDictionary; resource.Version = 165; resource.Save(stream); }
public void Load(Stream stream) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <GtaDrawable> >(); resource.Load(stream); drawableDictionary = resource.ResourceData; }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <GtaDrawable> >(); resource.Load(fileName); drawableDictionary = resource.ResourceData; }
/// <summary> /// Loads the texture dictionary from a file. /// </summary> public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <Drawable_GTA5_pc>(); resource.Load(fileName); drawable = resource.ResourceData; }
public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <GtaDrawable> >(); resource.ResourceData = drawableDictionary; resource.Version = 165; resource.Save(fileName); }
/// <summary> /// Saves the texture dictionary to a file. /// </summary> public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc <Drawable_GTA5_pc>(); resource.ResourceData = drawable; resource.Version = 165; resource.Save(fileName); }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <FragType_GTA5_pc>(); resource.Load(fileName); fragType = resource.ResourceData; }
public void Save(string fileName) { var resource = new ResourceFile_GTA5_pc <ParticleEffectsList>(); resource.ResourceData = particles; resource.Version = 68; resource.Save(fileName); }
public void Write(IMetaValue value, Stream fileStream) { var resource = new ResourceFile_GTA5_pc <Meta_GTA5_pc>(); resource.Version = 2; resource.ResourceData = Build(value); resource.Save(fileStream); }
/// <summary> /// Loads the texture dictionary from a file. /// </summary> public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <TextureDictionary>(); resource.Load(fileName); textureDictionary = resource.ResourceData; }
public void Load(string fileName) { var resource = new ResourceFile_GTA5_pc <PgDictionary64 <CharacterCloth> >(); resource.Load(fileName); clothDictionary = resource.ResourceData; }