Пример #1
0
        public IEnumerator AudioIsPlayedOnDeactivation()
        {
            // Given a PlayAudioBehavior with activation mode "Deactivation",
            ResourceAudio audioData = new ResourceAudio(new LocalizedString("Sounds/test-sound", "Sounds/test-sound"));
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Deactivation, audioSource);

            behavior.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);

            // When we activate and deactivate it,
            behavior.LifeCycle.Activate();

            while (behavior.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                behavior.Update();
            }

            behavior.LifeCycle.Deactivate();

            yield return(null);

            behavior.Update();

            // Then the audio is playing.
            Assert.IsTrue(audioSource.isPlaying);
        }
Пример #2
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        public IEnumerator BehaviorWithoutAudioClipIsDeactivatedImmediately()
        {
            // Given a PlayAudioBehavior with empty audio data and mode set to Deactivation
            ResourceAudio audioData = new ResourceAudio(null);
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Deactivation, audioSource);

            behavior.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);


            // When behavior is activated
            behavior.LifeCycle.Activate();

            yield return(null);

            behavior.Update();

            behavior.LifeCycle.Deactivate();

            yield return(null);

            behavior.Update();

            // Then it immediately finishes its activation.
            Assert.AreEqual(Stage.Inactive, behavior.LifeCycle.Stage);
        }
Пример #3
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        public IEnumerator ActiveAfterAudioPlayed()
        {
            // Given a PlayAudioBehavior,
            ResourceAudio audioData = new ResourceAudio(new LocalizedString("Sounds/test-sound", "Sounds/test-sound"));
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Activation, audioSource);

            behavior.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);

            // When we activate it and wait for the audio to play back,
            behavior.LifeCycle.Activate();

            float startTime = Time.time;

            while (audioSource.isPlaying)
            {
                Assert.AreEqual(Stage.Activating, behavior.LifeCycle.Stage);
                yield return(null);

                behavior.Update();
            }

            float duration = Time.time - startTime;

            // Then the audio is not playing and the behavior is active.
            Assert.AreEqual(audioData.AudioClip.length, duration, 0.1f);
            Assert.IsFalse(audioSource.isPlaying);
            Assert.AreEqual(Stage.Active, behavior.LifeCycle.Stage);
        }
Пример #4
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        public IEnumerator StillDeactivatingWhenPlayingAudio()
        {
            // Given a PlayAudioBehavior with activation mode "Deactivation",
            ResourceAudio audioData = new ResourceAudio(new LocalizedString("Sounds/test-sound", "Sounds/test-sound"));
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Deactivation, audioSource);

            behavior.Configure(RuntimeConfigurator.Configuration.GetCurrentMode());

            // When we activate and deactivate it,
            behavior.LifeCycle.Activate();

            while (behavior.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                behavior.Update();
            }

            behavior.LifeCycle.Deactivate();

            yield return(null);

            behavior.Update();

            // Then that audio source is playing but behavior is deactivating.
            Assert.IsTrue(audioSource.isPlaying);
            Assert.AreEqual(Stage.Deactivating, behavior.LifeCycle.Stage);

            yield break;
        }
Пример #5
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        public IEnumerator AudioIsPlayed()
        {
            // Given a PlayAudioBehavior,
            ResourceAudio audioData = new ResourceAudio(new LocalizedString("Sounds/test-sound", "Sounds/test-sound"));
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Activation, audioSource);

            // When we activate it,
            behavior.LifeCycle.Activate();

            // Then audio is played.
            Assert.IsTrue(audioSource.isPlaying);

            yield break;
        }
Пример #6
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        public IEnumerator FastForwardInactiveBehavior()
        {
            // Given a PlayAudioBehavior with activation mode "Activation",
            ResourceAudio audioData = new ResourceAudio(new LocalizedString("Sounds/test-sound", "Sounds/test-sound"));
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Activation, audioSource);

            // When we mark it to fast-forward,
            behavior.LifeCycle.MarkToFastForward();

            // Then it doesn't autocomplete because it hasn't been activated yet.
            Assert.AreEqual(Stage.Inactive, behavior.LifeCycle.Stage);

            yield break;
        }
Пример #7
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        public IEnumerator FastForwardInactiveBehaviorAndActivateIt()
        {
            // Given a PlayAudioBehavior with activation mode "Activation",
            ResourceAudio audioData = new ResourceAudio(new LocalizedString("Sounds/test-sound", "Sounds/test-sound"));
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Activation, audioSource);

            // When we mark it to fast-forward and activate it,
            behavior.LifeCycle.MarkToFastForward();
            behavior.LifeCycle.Activate();

            // Then it autocompletes immediately and audio is not playing.
            Assert.AreEqual(Stage.Active, behavior.LifeCycle.Stage);
            Assert.IsFalse(audioSource.isPlaying);

            yield break;
        }
Пример #8
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        public IEnumerator ActivatingWhileAudioPlays()
        {
            // Given a PlayAudioBehavior,
            ResourceAudio audioData = new ResourceAudio(new LocalizedString("Sounds/test-sound", "Sounds/test-sound"));
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Activation, audioSource);

            behavior.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);

            // When we activate it,
            behavior.LifeCycle.Activate();

            yield return(null);

            behavior.Update();

            // Then that audio source is playing but behavior is active.
            Assert.IsTrue(audioSource.isPlaying);
            Assert.AreEqual(Stage.Activating, behavior.LifeCycle.Stage);
        }
Пример #9
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        /// <inheritdoc />
        public override Rect Draw(Rect rect, object currentValue, Action <object> changeValueCallback, GUIContent label)
        {
            ResourceAudio     resourceAudio = currentValue as ResourceAudio;
            TextToSpeechAudio ttsAudio      = currentValue as TextToSpeechAudio;

            if (resourceAudio != null)
            {
                if (resourceAudio.Path == null)
                {
                    resourceAudio.Path = new LocalizedString();
                    changeValueCallback(resourceAudio);
                }

                ITrainingDrawer pathDrawer = DrawerLocator.GetDrawerForMember(resourceAudio.GetType().GetProperty("Path", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance), typeof(LocalizedString));
                return(pathDrawer.Draw(rect, resourceAudio.Path, newPath =>
                {
                    resourceAudio.Path = (LocalizedString)newPath;
                    changeValueCallback(resourceAudio);
                }, label));
            }

            if (ttsAudio != null)
            {
                if (ttsAudio.Text == null)
                {
                    ttsAudio.Text = new LocalizedString();
                    changeValueCallback(ttsAudio);
                }

                ITrainingDrawer pathDrawer = DrawerLocator.GetDrawerForMember(ttsAudio.GetType().GetProperty("Text", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance), typeof(LocalizedString));
                return(pathDrawer.Draw(rect, ttsAudio.Text, newPath =>
                {
                    ttsAudio.Text = (LocalizedString)newPath;
                    changeValueCallback(ttsAudio);
                }, label));
            }

            return(base.Draw(rect, currentValue, changeValueCallback, label));
        }
        public IEnumerator ResourceAudio()
        {
            // Given we have a ResourceAudio instance,
            ResourceAudio audio = new ResourceAudio(new LocalizedString("TestPath"));

            ICourse course = new LinearTrainingBuilder("Training")
                             .AddChapter(new LinearChapterBuilder("Chapter")
                                         .AddStep(new BasicStepBuilder("Step")
                                                  .AddBehavior(new PlayAudioBehavior(audio, BehaviorExecutionStages.Activation))))
                             .Build();

            // When we serialize and deserialize a training with it
            ICourse testCourse = Serializer.CourseFromByteArray(Serializer.CourseToByteArray(course));

            // Then the path to audio resource should be the same.
            string audioPath1 = TestingUtils.GetField <LocalizedString>(((PlayAudioBehavior)course.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First()).Data.AudioData, "path").Key;
            string audioPath2 = TestingUtils.GetField <LocalizedString>(((PlayAudioBehavior)testCourse.Data.FirstChapter.Data.FirstStep.Data.Behaviors.Data.Behaviors.First()).Data.AudioData, "path").Key;

            Assert.AreEqual(audioPath1, audioPath2);

            return(null);
        }
Пример #11
0
        public IEnumerator IsDeactivatedAfterPlayingAudio()
        {
            // Given a PlayAudioBehavior with activation mode "Deactivation",
            ResourceAudio audioData = new ResourceAudio(new LocalizedString("Sounds/test-sound", "Sounds/test-sound"));
            IBehavior     behavior  = new PlayAudioBehavior(audioData, BehaviorExecutionStages.Deactivation, audioSource);

            behavior.Configure(RuntimeConfigurator.Configuration.Modes.CurrentMode);

            // When we activate and deactivate it and wait until the clip stops playing,
            behavior.LifeCycle.Activate();

            while (behavior.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                behavior.Update();
            }

            behavior.LifeCycle.Deactivate();

            float startTime = Time.time;

            while (audioSource.isPlaying)
            {
                yield return(null);

                behavior.Update();
            }

            float duration = Time.time - startTime;

            // Then the behavior is deactivated after the clip's duration has elapsed, within a margin of error.
            Assert.AreEqual(audioData.AudioClip.length, duration, 0.1f);
            Assert.IsFalse(audioSource.isPlaying);
            Assert.AreEqual(Stage.Inactive, behavior.LifeCycle.Stage);
        }
Пример #12
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 private void Awake()
 {
     back_lighting = FindObjectOfType<BackgroundLighting>();
     resource_audio = GetComponent<ResourceAudio>();
     transform.Rotate(0, 0, Random.value * 360);
 }