public void Residential_ParseToString() { String exp = Residential.TYPE + ":" + "1:False:3:5"; String[] elems = res.ParseToString().Split(':'); String result = elems[0]; for (int i = 1; i < elems.Length - 1; i++) { result += ':' + elems[i]; } Assert.AreEqual(exp, result, "Strings should match"); }
public void Setup() { // PC Model List <Item> items = new List <Item>(); itemCatalogue = ItemCatalogue.TAG; inventory = Inventory.TAG; pc = PlayerCharacter.HEALTH + ":80:1," + PlayerCharacter.HUNGER + ":50:1," + PlayerCharacter.THIRST + ":60:1," + PlayerCharacter.SANITY + ":70:1"; for (int i = 1; i < 21; i++) { Item tmp = new Item(StringMaker.makeItemStr(i)); items.Add(tmp); itemCatalogue += ";" + tmp.ParseToString(); } inventory += "#" + items[0].ParseToString() + "#" + items[3].ParseToString() + "#" + items[2].ParseToString() + "#" + items[5].ParseToString() + "#" + items[7].ParseToString(); pcm = new PCModel(pc, inventory, itemCatalogue); // Event Model String validPREE = PREventEffect.PR_EFFECT_TAG + ":" + PlayerCharacter.HEALTH + ":10:20:Test Result"; String validIEE = ItemEventEffect.ITEM_EFFECT_TAG + "#" + items[1].ParseToString() + "#Test Result"; String validOption1 = Option.TAG + ";" + "1;TestText1;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption2 = Option.TAG + ";" + "2;TestText2;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption3 = Option.TAG + ";" + "3;TestText3;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption4 = Option.TAG + ";" + "4;TestText4;TestResult;EventEffects|" + validPREE + "|" + validIEE; List <Event> events = new List <Event>(); eventCatalogue = EventCatalogue.TAG; for (int i = 1; i < 21; i++) { String evt = Event.TAG + "$" + i + "$Type$Test text$EventOptions*" + validOption1 + "*" + validOption2 + "*" + validOption3 + "*" + validOption4; if (!Event.IsValidEvent(evt)) { String wrong = evt; Event.IsValidEvent(wrong); } Event temp = new Event(evt); events.Add(temp); eventCatalogue += "^" + evt; } usedEvents = EventModel.USED_TAG + ":1:2:6"; currentEvent = events[7].ParseToString(); em = new EventModel(usedEvents, eventCatalogue, currentEvent); // Location Model Residential res = new Residential(1, 3, 5); Commercial com = new Commercial(2, 4, 7); Civic civ = new Civic(3, 6, 3); List <Location> locations = new List <Location>(); List <DummyLocation> dummyLocations = new List <DummyLocation>(); visitedLocs = "VisitedLocations"; unvisitedLocs = "UnvisitedLocations"; for (int i = 1; i < 21; i++) { int j = i + 20; String loc; String dloc; if (i + 1 < 21) { if (i - 1 > 0) { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } else { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } } else { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } Location temp = new Location(loc); DummyLocation dTemp = new DummyLocation(dloc); locations.Add(temp); dummyLocations.Add(dTemp); visitedLocs += "#" + loc; unvisitedLocs += "#" + dloc; } currLoc = "4"; currSLoc = "1"; lm = new LocationModel(visitedLocs, unvisitedLocs, currLoc, currSLoc); // Discovery Model List <Discovery> discoveries = new List <Discovery>(); discoveryCatalogue = DiscoveryCatalogue.TAG; for (int i = 1; i < 21; i++) { String disc = Discovery.TAG + ":" + i + ":Text:" + i; Discovery temp = new Discovery(disc); discoveries.Add(temp); discoveryCatalogue += "#" + disc; } discovered = DiscoveryModel.DISCOVERED_TAG + ":1:2:7:8"; dm = new DiscoveryModel(discovered, discoveryCatalogue); // Game State //gs = new GameState(pc, inventory, itemCatalogue, // usedEvents, currentEvent, eventCatalogue, // discovered, discoveryCatalogue, // visitedLocs, unvisitedLocs, currLoc, currSLoc); }
public void Setup() { l = new Location(); //System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(typeof(Civic).TypeHandle); //System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(typeof(Residential).TypeHandle); //System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(typeof(Commercial).TypeHandle); validDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:1", "Standard dummy location is valid")); invalidDummy.Add(new Tuple <String, String>("Type:DummyLocation", "Should be at least 2 components")); invalidDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:1,Connections", "At most 2 components")); invalidDummy.Add(new Tuple <String, String>("Type:DummyLocation,blah:1", "Components should be valid")); invalidDummy.Add(new Tuple <String, String>("Type:sadas,ID:", "Type should be DummyLocaiton")); invalidDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:sadass", "ID should be an int")); invalidDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:-1", "ID should be positive")); Residential res = new Residential(1, 3, 5); Commercial com = new Commercial(2, 4, 7); Civic civ = new Civic(3, 6, 3); validLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations,CurrentSublocation", "Standard location is valid")); validLoc.Add(new Tuple <String, String>("Type:Location,ID:2,Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1", "Standard location is valid")); //invalidLoc.Add(new Tuple<String, String>("Type:Location,ID:1,Connections:2:3,Visited:False,Sublocations,CurrentSublocation", "Standard location is valid")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations", "Should be at least 6 components")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations,CurrentSublocation,CurrentSublocation", "Should be at most 6 components")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Invalid,CurrentSublocation", "Components should be valid")); invalidLoc.Add(new Tuple <String, String>("Type:BlaLocation,ID:1,Visited:False,Sublocations,CurrentSublocation", "Type should be Location")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:megh,Visited:False,Sublocations,CurrentSublocation", "ID should be an int")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:-1,Visited:False,Sublocations,CurrentSublocation", "ID should be positive")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited,Sublocations,CurrentSublocation", "Visited should have a value")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:True:False,Sublocations,CurrentSublocation", "Visited should a single value")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:4,Sublocations,CurrentSublocation", "Visited should be a bool")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:blah,Sublocations,CurrentSublocation", "Visited should be a bool")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations:,CurrentSublocation", "If there are sublocations there should be at least one")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations:Residential:1:False:2:blah:temp,CurrentSublocation", "Sublocation should be valid")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations:Residential:1:False,CurrentSublocation", "Sublocation should be complete")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations:Residential:1:False:2:3:temp:Civic:1:False:2:3:temp,CurrentSublocation", "Sublocations can not share IDs")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations,CurrentSublocation:", "if there is a Current Sublocation it should have a value")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations:Residential:1:False:2:3:temp,CurrentSublocation:one", "Current Sublocation should be an int")); invalidLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:False,Sublocations:Residential:1:False:2:3:temp,CurrentSublocation:2", "Current Sublocation should be defined in sublocations")); }
public void Setup() { Residential res; Commercial com; Civic civ; lm = new LocationModel(); dl1 = new DummyLocation(1); dl2 = new DummyLocation(2); dl3 = new DummyLocation(3); dl4 = new DummyLocation(4); dlList = new List <DummyLocation>(); dlList.Add(dl1); dlList.Add(dl2); dlList.Add(dl3); dlList.Add(dl4); //connected = lm.ConnectDummyLocations(dlList); res = new Residential(1, 3, 5); com = new Commercial(2, 4, 7); civ = new Civic(3, 6, 3); validLoc.Add(new Tuple <String, String>("Type:Location,ID:1,Visited:True,Sublocations,CurrentSublocation", "Standard location is valid")); validLoc.Add(new Tuple <String, String>("Type:Location,ID:2,Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1", "Standard location is valid")); validLoc.Add(new Tuple <String, String>("Type:Location,ID:3,Visited:True,Sublocations:" + res.ParseToString() + ":" + civ.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1", "Standard location is valid")); validDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:4", "Standard dummy location is valid")); validDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:5", "Standard dummy location is valid")); validDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:6", "Standard dummy location is valid")); validDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:7", "Standard dummy location is valid")); validDummy.Add(new Tuple <String, String>("Type:DummyLocation,ID:8", "Standard dummy location is valid")); }
public void Setup() { // PC Model List <Item> items = new List <Item>(); itemCatalogue = ItemCatalogue.TAG; inventory = Inventory.TAG; pc = PlayerCharacter.HEALTH + ":80:1," + PlayerCharacter.HUNGER + ":50:1," + PlayerCharacter.THIRST + ":60:1," + PlayerCharacter.SANITY + ":70:1"; for (int i = 1; i < 21; i++) { Item tmp = new Item(StringMaker.makeItemStr(i)); items.Add(tmp); itemCatalogue += ";" + tmp.ParseToString(); } inventory += "#" + items[0].ParseToString() + "#" + items[3].ParseToString() + "#" + items[2].ParseToString() + "#" + items[5].ParseToString() + "#" + items[7].ParseToString(); pcm = new PCModel(pc, inventory, itemCatalogue); // Event Model String validPREE = PREventEffect.PR_EFFECT_TAG + ":" + PlayerCharacter.HEALTH + ":10:20:Test Result"; String validIEE = ItemEventEffect.ITEM_EFFECT_TAG + "#" + items[1].ParseToString() + "#Test Result"; String validOption1 = Option.TAG + ";" + "1;TestText1;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption2 = Option.TAG + ";" + "2;TestText2;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption3 = Option.TAG + ";" + "3;TestText3;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption4 = Option.TAG + ";" + "4;TestText4;TestResult;EventEffects|" + validPREE + "|" + validIEE; List <Event> events = new List <Event>(); eventCatalogue = EventCatalogue.TAG; for (int i = 1; i < 21; i++) { String evt = Event.TAG + "$" + i + "$Type$Test text$EventOptions*" + validOption1 + "*" + validOption2 + "*" + validOption3 + "*" + validOption4; if (!Event.IsValidEvent(evt)) { String wrong = evt; Event.IsValidEvent(wrong); } Event temp = new Event(evt); events.Add(temp); eventCatalogue += "^" + evt; } usedEvents = EventModel.USED_TAG + ":1:2:6"; currentEvent = events[7].ParseToString(); em = new EventModel(usedEvents, eventCatalogue, currentEvent); // Location Model Residential res = new Residential(1, 3, 5); Commercial com = new Commercial(2, 4, 7); Civic civ = new Civic(3, 6, 3); List <Location> locations = new List <Location>(); List <DummyLocation> dummyLocations = new List <DummyLocation>(); visitedLocs = "VisitedLocations"; unvisitedLocs = "UnvisitedLocations"; for (int i = 1; i < 21; i++) { int j = i + 20; String loc; String dloc; if (i + 1 < 21) { if (i - 1 > 0) { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } else { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } } else { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } Location temp = new Location(loc); DummyLocation dTemp = new DummyLocation(dloc); locations.Add(temp); dummyLocations.Add(dTemp); visitedLocs += "#" + loc; unvisitedLocs += "#" + dloc; } currLoc = "4"; currSLoc = "1"; lm = new LocationModel(visitedLocs, unvisitedLocs, currLoc, currSLoc); // Discovery Model List <Discovery> discoveries = new List <Discovery>(); discoveryCatalogue = DiscoveryCatalogue.TAG; for (int i = 1; i < 21; i++) { String disc = Discovery.TAG + ":" + i + ":Text:" + i; Discovery temp = new Discovery(disc); discoveries.Add(temp); discoveryCatalogue += "#" + disc; } discovered = DiscoveryModel.DISCOVERED_TAG + ":1:2:7:8"; dm = new DiscoveryModel(discovered, discoveryCatalogue); String ba = 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// Game State gs = new GameState(pc, inventory, itemCatalogue, usedEvents, currentEvent, eventCatalogue, discovered, discoveryCatalogue, visitedLocs, unvisitedLocs, currLoc, currSLoc, ba, null); // Difficulty Controller difficultyController = DifficultyController.TAG + ":1.1:Tracker|1.1|1|0.9|0.7|1.1|1|1.075|0.9|0.85|0.7|0.6|0.8|1|0.9|1.1|1.05|1|1.05|1.1|0.9|1.1"; dc = new DifficultyController(difficultyController); }