Пример #1
0
        public override void OnToolGUI(Event e)
        {
            var uiView    = UIView.GetAView();
            var screenPos = uiView.WorldPointToGUI(Camera.main, Centre) * uiView.inputScale;

            TurnLeftButton.Update(screenPos);
            FlipButton.Update(screenPos);
            TurnRightButton.Update(screenPos);
            ApplyButton.Update(screenPos);
            NotApplyButton.Update(screenPos);
            ResetButton.Update(screenPos);

            TurnLeftButton.OnGUI(e);
            FlipButton.OnGUI(e);
            TurnRightButton.OnGUI(e);
            ApplyButton.OnGUI(e);
            NotApplyButton.OnGUI(e);
            ResetButton.OnGUI(e);
        }
Пример #2
0
        public override void OnToolGUI(Event e)
        {
            var uiView    = UIView.GetAView();
            var position  = Centre + Tool.CameraDirection * (Radius + (Baskets.Length == 0 ? 1f : 3f) * TargetEnter.Size);
            var screenPos = uiView.WorldPointToGUI(Camera.main, position) * uiView.inputScale;

            TurnLeftButton.Update(screenPos);
            FlipButton.Update(screenPos);
            TurnRightButton.Update(screenPos);
            ApplyButton.Update(screenPos);
            NotApplyButton.Update(screenPos);
            ResetButton.Update(screenPos);

            TurnLeftButton.OnGUI(e);
            FlipButton.OnGUI(e);
            TurnRightButton.OnGUI(e);
            ApplyButton.OnGUI(e);
            NotApplyButton.OnGUI(e);
            ResetButton.OnGUI(e);
        }