Пример #1
0
        void OnEnable()
        {
            ReferenceUtil.Init();
            dicTexts = ResLoadUnlit.LoadTextAsset(FmdFloder, ".md");
            tabNames = new string[dicTexts.Count];
            dicTexts.Keys.CopyTo(tabNames, 0);

            selectedTabID = EditorPrefs.GetInt("ShaderRef_SeletedIndex_csv", 0);
            FillMDList(selectedTabID);
        }
        void OnEnable()
        {
            ReferenceUtil.Init();
            dicTexts = new Dictionary <string, string>();

            Skin = ResLoadUnlit.GetAssetInPackageByRelative <GUISkin>(SkinPath);

            dicTexts = ResLoadUnlit.LoadTextAsset(MdFloder, ".md");
            tabNames = new string[dicTexts.Count];
            dicTexts.Keys.CopyTo(tabNames, 0);

            selectedTabID = EditorPrefs.GetInt("ShaderRef_SeletedIndex_md", 0);
            FillMd(selectedTabID);
        }