protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements) { requirements .Add(RequirementVisitTile.Require <TileRuins>()); prerequisites .Add <QuestCompleteTier1Technologies>(); }
protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements) { requirements .Add(RequirementVisitTile.Require <TileSwamp>()) .Add(RequirementVisitTile.Require <TileVolcanic>()); prerequisites .Add <QuestAdvancedResourcesAcquisition>(); }
protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements) { requirements .Add(RequirementVisitTile.Require <TileSaltFlats>()) .Add(RequirementVisitTile.Require <TileBarren>()); prerequisites .Add <QuestEstablishPowerGrid>() .Add <QuestBuildMedicalLab>(); }
protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements) { requirements .Add(RequirementVisitTile.Require <TileForestBoreal>()) .Add(RequirementVisitTile.Require <TileRocky>()) .Add(RequirementVisitTile.Require <TileClay>()); prerequisites .Add <QuestUseCrowbarAndDeconstructBuilding>(); }
protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements) { requirements .Add(RequirementVisitTile.Require <TileForestBoreal>()) .Add(RequirementVisitTile.Require <TileRocky>()) .Add(RequirementVisitTile.Require <TileClay>()); prerequisites .Add <QuestCraftAndEquipBetterArmor>(); }
protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements) { requirements .Add(RequirementVisitTile.Require <TileForestTemperate>()) .Add(RequirementVisitTile.Require <TileForestTropical>()) .Add(RequirementVisitTile.Require <TileBeachTemperate>()) .Add(RequirementVisitTile.Require <TileLakeShore>()) .Add(RequirementVisitTile.Require <TileMeadows>()); prerequisites .Add <QuestClaySandGlassBottlesWaterCollector>(); }
protected override void PrepareQuest(QuestsList prerequisites, RequirementsList requirements) { requirements .Add(RequirementVisitTile.Require <TileForestTemperate>()) .Add(RequirementVisitTile.Require <TileForestTropical>()) .Add(RequirementVisitTile.Require <TileBeachTemperate>()) .Add(RequirementVisitTile.Require <TileLakeShore>()) .Add(RequirementVisitTile.Require <TileMeadows>()); prerequisites .Add <QuestUnlockSkills>(); }