public static RequestHealthMessage Send(GameObject entity) { RequestHealthMessage msg = new RequestHealthMessage { LivingEntity = entity.GetComponent <NetworkIdentity>().netId, }; msg.Send(); return(msg); }
IEnumerator ClientWaitForLocal() { while (PlayerManager.LocalPlayer == null) { yield return(YieldHelper.EndOfFrame); } yield return(YieldHelper.EndOfFrame); RequestHealthMessage.Send(gameObject); // Logger.Log("SEND REQUEST TO UPDATE: " + gameObject.name, Category.Health); }
private void RequestHealth(RequestHealthMessage msg) { _controller.gameObject.SendMessageTo(_updateHealthMsg, msg.Sender); }