Пример #1
0
 public override void OnEnable()
 {
     base.OnEnable();
     if (!IsServer && hackProcess != null)
     {
         RequestHackingNodeConnections.Send(PlayerManager.LocalPlayerScript.gameObject, hackProcess.gameObject);
     }
 }
    public static RequestHackingNodeConnections Send(GameObject player, GameObject hackObject)
    {
        RequestHackingNodeConnections msg = new RequestHackingNodeConnections
        {
            Player         = player.GetComponent <NetworkIdentity>().netId,
            HackableObject = hackObject.GetComponent <NetworkIdentity>().netId,
        };

        msg.Send();
        return(msg);
    }
Пример #3
0
    void Start()
    {
        if (Provider != null)
        {
            hackProcess = Provider.GetComponentInChildren <HackingProcessBase>();
            hackProcess.RegisterHackingGUI(this);

            if (hackProcess.isClient && PlayerManager.LocalPlayer != null)
            {
                RequestHackingNodeConnections.Send(PlayerManager.LocalPlayer, hackProcess.gameObject);
            }
        }
    }