public static void SendRequestChunkPacket(RequestChunkPacket pkt, [Optional()][DefaultParameterValue(-1)] int connectionId) { MemoryStream m = new MemoryStream(); m.WriteByte(5); LiteNetworking.Networking.localPacketPlayer = LiteNetworking.LobbyConnector.ConvertConnectionToPlayer(connectionId); ConstRefs.mirror_RequestChunkPacket._Serialize(pkt, m); Networking.TransmitPacket(m, connectionId); }
public void _Deserialize(RequestChunkPacket pkt, MemoryStream m) { pkt.sceneId = Data_serializers_const.ser_M_liteIntSerializer.Deserialize(m); }
public void _Serialize(RequestChunkPacket pkt, MemoryStream m) { byte[] sceneId = Data_serializers_const.ser_M_liteIntSerializer.Serialize(pkt.sceneId); m.Write(sceneId, 0, sceneId.Length); }