Пример #1
0
        public static void SendRequestChunkPacket(RequestChunkPacket pkt, [Optional()][DefaultParameterValue(-1)] int connectionId)
        {
            MemoryStream m = new MemoryStream();

            m.WriteByte(5);
            LiteNetworking.Networking.localPacketPlayer = LiteNetworking.LobbyConnector.ConvertConnectionToPlayer(connectionId);
            ConstRefs.mirror_RequestChunkPacket._Serialize(pkt, m);
            Networking.TransmitPacket(m, connectionId);
        }
Пример #2
0
 public void _Deserialize(RequestChunkPacket pkt, MemoryStream m)
 {
     pkt.sceneId = Data_serializers_const.ser_M_liteIntSerializer.Deserialize(m);
 }
Пример #3
0
 public void _Serialize(RequestChunkPacket pkt, MemoryStream m)
 {
     byte[] sceneId = Data_serializers_const.ser_M_liteIntSerializer.Serialize(pkt.sceneId);
     m.Write(sceneId, 0, sceneId.Length);
 }