Пример #1
0
    // 角色离线
    private void OnCharacterOffline(UserToken token, SocketModel model)
    {
        ReqCharacterOffline req = SerializeUtil.Deserialize <ReqCharacterOffline>(model.message);

        RespCharacterOffline resp = new RespCharacterOffline();

        // 移除缓存
        if (CacheManager.instance.IsCharOnline(token.characterid))
        {
            CacheManager.instance.CharOffline(token.characterid);
            resp.msgtips = (uint)MsgTips.CharOfflineSuccess;
        }

        // 离开世界
        //if(Scene.instance.players.ContainsKey(token.characterid))
        //{
        //    Scene.instance.LeaveWorld(token.characterid);
        //}

        CacheManager.instance.RemoveBattleData(token.characterid);

        // 给当前玩家发离线应答
        NetworkManager.Send(token, (int)MsgID.CHAR_OFFLINE_SRES, resp);
    }
Пример #2
0
 private void OnReturnBtnClick()
 {
     // 请求角色离线
     ReqCharacterOffline req = new ReqCharacterOffline();
     Net.instance.Send((int)MsgID.CHAR_OFFLINE_CREQ, req);
 }