void Awake() { levelCounter = transform.GetChild(4).GetComponentInChildren <Text>(); levelCounter.text = level.ToString(); upgradeButton = transform.GetChild(2).GetComponent <Button>(); parentCanvas = GetComponentInParent <Canvas>(); upgradeRep = transform.GetChild(1).GetChild(0).GetComponent <RepresentStructHandler>(); icon = transform.GetChild(0).GetChild(0).GetComponent <Image>(); }
// Use this for initialization void Awake() { representer = GetComponentInChildren <RepresentStructHandler>(); if (instance == null || instance.Equals(null)) { instance = this; StartCoroutine(AmbientRoutine()); resource_internal = startingResource; } else { Destroy(gameObject); } }
void Awake() { upgradeRep = transform.GetChild(0).GetComponent <RepresentStructHandler>(); upgradeButton = transform.GetChild(1).GetChild(0).GetComponent <Button>(); levelCounter = transform.GetChild(1).GetChild(1).GetComponentInChildren <Text>(); transactionButton = transform.GetChild(2).GetComponent <Button>(); bar = transform.GetChild(2).GetChild(0).GetComponentInChildren <Scrollbar>(); lockedObj = transform.GetChild(2).GetChild(1).gameObject; costRep = transform.GetChild(3).GetChild(0).GetComponent <RepresentStructHandler>(); rewardRep = transform.GetChild(3).GetChild(1).GetComponent <RepresentStructHandler>(); parentCanvas = GetComponentInParent <Canvas>(); }