public void BeforeStep() { //var aux = ScenarioContext.Current.ScenarioInfo.Title; //if (actualTest != aux) //{ // Reporter.AddFeature(); // Reporter.AddScenario(); //} Reporter.AddFeature(); Reporter.AddScenario(); }
public void BeforeStep() { //var aux = ScenarioContext.Current.ScenarioInfo.Title; //if (actualTest != aux) //{ // Reporter.AddFeature(); // Reporter.AddScenario(); //} Reporter.AddFeature(); Reporter.AddScenario(); }