Пример #1
0
 private void OnTriggerStay(Collider collider)
 {
     if (collider.CompareTag("RepairableObject") && !collider.GetComponentInParent <RepairableBehaviour>().IsRepaired())
     {
         objectToRepair = collider.GetComponentInParent <RepairableBehaviour>();
         isRepairing    = true;
     }
 }
Пример #2
0
 private void Start()
 {
     _meshRenderers       = GetComponentsInChildren <MeshRenderer>();
     _repairableBehaviour = GetComponent <RepairableBehaviour>();
 }