public override void Reset() { base.Reset(); goToObjective = null; refuelObjective = null; previousCondition = -1; repairTool = null; }
public static float CalculateReach(RepairTool repairTool, Character character) { float armLength = ConvertUnits.ToDisplayUnits(((HumanoidAnimController)character.AnimController).ArmLength); // This is an approximation, because we don't know the exact reach until the pose is taken. // And even then the actual range depends on the direction we are aiming to. // Found out that without any multiplier the value (209) is often too short. return(repairTool.Range + armLength * 1.2f); }
public static void SetDefaultEquipment() { MOTORS = new Motor[] { new Motor(COST: 0, ID: 1, MAX_SPEED: 4, ROTATE_IN: 50, ACCELERATION: 10, DECELERATION: 5, MAX_INITIAL_POWER: 30), new Motor(50, 2, 5, 55, 12, 6, 40), new Motor(100, 3, 6, 60, 13, 5, 50) }; GUNS = new Gun[] { new Gun(ID: 1, COST: 0, BARREL_NUMBER: 2, MAX_RANGE: 700, SHOT_SPEED: 15, ZONES: new Zone[] { new Zone(5, 20), new Zone(10, 10), new Zone(20, 5), new Zone(30, 3) }), new Gun(2, 80, 2, 800, 24, new Zone[] { new Zone(5, 20), new Zone(10, 10), new Zone(20, 5), new Zone(30, 3) }), new Gun(3, 150, 2, 500, 16, new Zone[] { new Zone(5, 25), new Zone(10, 15), new Zone(20, 10), new Zone(30, 5), new Zone(40, 3) }), new Gun(4, 200, 8, 500, 16, new Zone[] { new Zone(5, 20), new Zone(10, 10), new Zone(20, 5), new Zone(30, 3) }) }; ARMORS = new Armor[] { new Armor(ID: 1, COST: 0, MAX_HP: 100), new Armor(2, 25, 150), new Armor(3, 50, 200) }; REPAIR_TOOLS = new RepairTool[] { new RepairTool(ID: 1, COST: 0, MAX_USAGES: 5, ZONES: new Zone[] { new Zone(5, 100), new Zone(10, 50), new Zone(20, 25), new Zone(30, 15) }), new RepairTool(2, 60, 10, new Zone[] { new Zone(5, 100), new Zone(10, 50), new Zone(20, 25), new Zone(30, 15) }), new RepairTool(3, 130, 7, new Zone[] { new Zone(5, 125), new Zone(10, 75), new Zone(20, 50), new Zone(30, 25), new Zone(40, 15) }), new RepairTool(4, 180, 15, new Zone[] { new Zone(1, 100), new Zone(5, 50), new Zone(10, 25), new Zone(20, 15) }) }; MINE_GUNS = new MineGun[] { new MineGun(ID: 1, COST: 0, MAX_MINES: 4, ZONES: new Zone[] { new Zone(distance: 5, effect: 20), new Zone(10, 10), new Zone(20, 5), new Zone(30, 3) }), new MineGun(2, 80, 8, new Zone[] { new Zone(5, 20), new Zone(10, 10), new Zone(20, 5), new Zone(30, 3) }), new MineGun(3, 150, 6, new Zone[] { new Zone(5, 25), new Zone(10, 15), new Zone(20, 10), new Zone(30, 5), new Zone(40, 3) }), new MineGun(4, 200, 10, new Zone[] { new Zone(5, 20), new Zone(10, 10), new Zone(20, 5), new Zone(30, 3) }) }; }
private void FindRepairTool() { foreach (Repairable repairable in Item.Repairables) { foreach (var kvp in repairable.requiredItems) { foreach (RelatedItem requiredItem in kvp.Value) { foreach (var item in character.Inventory.Items) { if (requiredItem.MatchesItem(item)) { repairTool = item.GetComponent <RepairTool>(); } } } } } }
protected override void OnTriggerEnter(Collider other) { PlayerHitEnemy playerHitEnemy; mutantHitReceiver component6; if (!other.gameObject.CompareTag("Player") && animator.GetCurrentAnimatorStateInfo(2).tagHash != animControl.deathHash && !(currentWeaponScript == null)) { if (other.CompareTag("hanging") || other.CompareTag("corpseProp")) { if (animControl.smashBool) { if (LocalPlayer.Animator.GetFloat("tiredFloat") < 0.35f) { base.Invoke("spawnSmashWeaponBlood", 0.1f); } else { base.Invoke("spawnSmashWeaponBlood", 0.03f); } } else { spawnWeaponBlood(other, false); } Mood.HitRumble(); other.gameObject.SendMessageUpwards("Hit", 0, SendMessageOptions.DontRequireReceiver); FauxMpHit(0); FMODCommon.PlayOneshotNetworked(currentWeaponScript.fleshHitEvent, base.transform, FMODCommon.NetworkRole.Any); } if (!ForestVR.Enabled && GetInvalidAttackAngle(other)) { return; } playerHitEnemy = null; if ((mainTrigger || (ForestVR.Enabled && !mainTrigger)) && repairTool) { RepairTool component = currentWeaponScript.gameObject.GetComponent <RepairTool>(); if (component && component.IsRepairFocused) { currentWeaponScript.gameObject.SendMessage("OnRepairStructure", other.gameObject); if ((bool)component.FocusedRepairCollider) { currentWeaponScript.PlaySurfaceHit(component.FocusedRepairCollider, SfxInfo.SfxTypes.HitWood); } } return; } mutantTargetSwitching component2 = other.transform.GetComponent <mutantTargetSwitching>(); if ((other.CompareTag("enemyCollide") || other.CompareTag("animalCollide") || other.CompareTag("Fish") || other.CompareTag("EnemyBodyPart")) && (mainTrigger || animControl.smashBool || chainSaw)) { bool flag = false; if (component2 && component2.regular) { flag = true; } if (animControl.smashBool) { if (LocalPlayer.Animator.GetFloat("tiredFloat") < 0.35f) { base.Invoke("spawnSmashWeaponBlood", 0.1f); } else { base.Invoke("spawnSmashWeaponBlood", 0.03f); } } else if (!flag) { spawnWeaponBlood(other, false); } } if (other.gameObject.CompareTag("PlayerNet") && (mainTrigger || (!mainTrigger && (animControl.smashBool || chainSaw)))) { if (!ModSettings.FriendlyFire) { return; } BoltEntity component3 = other.GetComponent <BoltEntity>(); BoltEntity component4 = base.GetComponent <BoltEntity>(); if (!object.ReferenceEquals(component3, component4) && lastPlayerHit + 0.4f < Time.time) { other.transform.root.SendMessage("getClientHitDirection", animator.GetInteger("hitDirection"), SendMessageOptions.DontRequireReceiver); other.transform.root.SendMessage("StartPrediction", SendMessageOptions.DontRequireReceiver); lastPlayerHit = Time.time; if (BoltNetwork.isRunning) { ModdedPlayer.instance.DoOnHit(); HitPlayer hitPlayer = HitPlayer.Create(component3, EntityTargets.Everyone); hitPlayer.damage = Mathf.FloorToInt((WeaponDamage + ModdedPlayer.instance.MeleeDamageBonus) * ModdedPlayer.instance.MeleeAMP * ModdedPlayer.instance.CritDamageBuff); hitPlayer.Send(); } } return; } if (BoltNetwork.isClient) { playerHitEnemy = PlayerHitEnemy.Create(GlobalTargets.OnlyServer); playerHitEnemy.Target = other.GetComponentInParent <BoltEntity>(); } if (other.gameObject.CompareTag("enemyHead") && !mainTrigger) { other.transform.SendMessageUpwards("HitHead", SendMessageOptions.DontRequireReceiver); if (playerHitEnemy != null) { playerHitEnemy.HitHead = true; } } if (other.gameObject.CompareTag("enemyCollide") && !mainTrigger && !animControl.smashBool && !repairTool) { other.transform.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver); } if (other.gameObject.CompareTag("structure") && !repairTool && (!BoltNetwork.isRunning || BoltNetwork.isServer || !BoltNetwork.isClient || !PlayerPreferences.NoDestructionRemote)) { setup.pmNoise.SendEvent("toWeaponNoise"); Mood.HitRumble(); other.SendMessage("Hit", SendMessageOptions.DontRequireReceiver); float damage = WeaponDamage * 4f + ModdedPlayer.instance.MeleeDamageBonus; damage *= ModdedPlayer.instance.CritDamageBuff * ModdedPlayer.instance.MeleeAMP; if (tht.atEnemy) { damage *= 0.125f; } other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, damage), SendMessageOptions.DontRequireReceiver); } if (BoltNetwork.isClient && (other.CompareTag("jumpObject") || other.CompareTag("UnderfootWood")) && !repairTool) { float damage = WeaponDamage + ModdedPlayer.instance.MeleeDamageBonus; damage *= ModdedPlayer.instance.CritDamageBuff * ModdedPlayer.instance.MeleeAMP; FauxMpHit(Mathf.CeilToInt(damage * 4f)); } switch (other.gameObject.tag) { case "jumpObject": case "UnderfootWood": case "SLTier1": case "SLTier2": case "SLTier3": case "UnderfootRock": case "Target": case "Untagged": case "Block": if (!repairTool) { if (BoltNetwork.isRunning && !BoltNetwork.isServer && BoltNetwork.isClient && PlayerPreferences.NoDestructionRemote) { break; } other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, WeaponDamage * 4f), SendMessageOptions.DontRequireReceiver); setup.pmNoise.SendEvent("toWeaponNoise"); } break; } PlaySurfaceHit(other, SfxInfo.SfxTypes.None); if (spear && other.gameObject.CompareTag("Fish") && (MyFish == null || !MyFish.gameObject.activeSelf) && (!mainTrigger || ForestVR.Enabled)) { base.transform.parent.SendMessage("GotBloody", SendMessageOptions.DontRequireReceiver); FMODCommon.PlayOneshotNetworked(fleshHitEvent, base.transform, FMODCommon.NetworkRole.Any); spearedFish.Add(other.gameObject); other.transform.parent = base.transform; other.transform.position = SpearTip.position; other.transform.rotation = SpearTip.rotation; MyFish = other.transform.GetComponent <Fish>(); if (MyFish && MyFish.typeCaveFish) { other.transform.position = SpearTip2.position; other.transform.rotation = SpearTip2.rotation; } other.SendMessage("DieSpear", SendMessageOptions.DontRequireReceiver); } if (other.gameObject.CompareTag("hanging") || other.gameObject.CompareTag("corpseProp") || (other.gameObject.CompareTag("BreakableWood") && !mainTrigger)) { Rigidbody component5 = other.GetComponent <Rigidbody>(); float d = pushForce; if (other.gameObject.CompareTag("BreakableWood")) { d = 4500f; } if ((bool)component5) { component5.AddForceAtPosition(playerTr.forward * d * 0.75f * (0.016666f / Time.fixedDeltaTime), base.transform.position, ForceMode.Force); } if (!(bool)other.gameObject.GetComponent <WeaponHitSfxInfo>() && (other.gameObject.CompareTag("hanging") || other.gameObject.CompareTag("corpseProp"))) { FMODCommon.PlayOneshotNetworked(currentWeaponScript.fleshHitEvent, weaponAudio.transform, FMODCommon.NetworkRole.Any); } } if (spear && !mainTrigger && (other.gameObject.CompareTag("Water") || other.gameObject.CompareTag("Ocean"))) { if (!LocalPlayer.ScriptSetup.targetInfo.inYacht) { PlayGroundHit(waterHitEvent); base.StartCoroutine(spawnSpearSplash(other)); } setup.pmNoise.SendEvent("toWeaponNoise"); } if (!spear && !mainTrigger && (other.gameObject.CompareTag("Water") || other.gameObject.CompareTag("Ocean")) && !LocalPlayer.ScriptSetup.targetInfo.inYacht) { PlayGroundHit(waterHitEvent); } if (other.gameObject.CompareTag("Shell") && !mainTrigger) { other.gameObject.SendMessage("getAttackerType", 4, SendMessageOptions.DontRequireReceiver); other.gameObject.SendMessage("getAttacker", Player, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); other.transform.SendMessageUpwards("Hit", 1, SendMessageOptions.DontRequireReceiver); PlayEvent(currentWeaponScript.shellHitEvent, weaponAudio); } if (other.gameObject.CompareTag("PlaneHull") && !mainTrigger) { PlayEvent(currentWeaponScript.planeHitEvent, weaponAudio); } if (other.gameObject.CompareTag("Tent") && !mainTrigger) { PlayEvent(currentWeaponScript.tentHitEvent, weaponAudio); } component6 = other.GetComponent <mutantHitReceiver>(); if ((other.gameObject.CompareTag("enemyCollide") || other.gameObject.CompareTag("animalCollide")) && mainTrigger && !enemyDelay && !animControl.smashBool) { ModdedPlayer.instance.DoOnHit(); if (ModdedPlayer.instance.MeleeArmorReduction > 0 && other.gameObject.CompareTag("enemyCollide")) { if (BoltNetwork.isClient) { EnemyProgression.ReduceArmor(playerHitEnemy.Target, ModdedPlayer.instance.MeleeArmorReduction); } else { other.gameObject.SendMessageUpwards("ReduceArmor", ModdedPlayer.instance.MeleeArmorReduction, SendMessageOptions.DontRequireReceiver); } } if (BoltNetwork.isClient && other.gameObject.CompareTag("enemyCollide")) { CoopMutantClientHitPrediction componentInChildren = other.transform.root.gameObject.GetComponentInChildren <CoopMutantClientHitPrediction>(); if ((bool)componentInChildren) { componentInChildren.getClientHitDirection(animator.GetInteger("hitDirection")); componentInChildren.StartPrediction(); } } if ((bool)currentWeaponScript) { currentWeaponScript.transform.parent.SendMessage("GotBloody", SendMessageOptions.DontRequireReceiver); } Vector3 vector = other.transform.root.GetChild(0).InverseTransformPoint(playerTr.position); float num = Mathf.Atan2(vector.x, vector.z) * 57.29578f; other.gameObject.SendMessage("getAttackerType", 4, SendMessageOptions.DontRequireReceiver); other.gameObject.SendMessage("getAttacker", Player, SendMessageOptions.DontRequireReceiver); if (playerHitEnemy != null) { playerHitEnemy.getAttackerType = 4; } animator.SetFloatReflected("connectFloat", 1f); base.Invoke("resetConnectFloat", 0.3f); if (num < -140f || num > 140f) { if ((bool)component6) { component6.takeDamage(1); } else { other.transform.SendMessageUpwards("takeDamage", 1, SendMessageOptions.DontRequireReceiver); } if (playerHitEnemy != null) { playerHitEnemy.takeDamage = 1; } } else { if ((bool)component6) { component6.takeDamage(0); } else { other.transform.SendMessageUpwards("takeDamage", 0, SendMessageOptions.DontRequireReceiver); } if (playerHitEnemy != null) { playerHitEnemy.takeDamage = 0; } } if (spear || shell || chainSaw) { other.transform.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver); if (playerHitEnemy != null) { playerHitEnemy.getAttackDirection = 3; } } else if (axe || rock || stick) { int integer = animator.GetInteger("hitDirection"); if (axe) { if ((bool)component6) { component6.getAttackDirection(integer); component6.getStealthAttack(); } else { other.transform.SendMessageUpwards("getAttackDirection", integer, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("getStealthAttack", SendMessageOptions.DontRequireReceiver); } } else if (stick) { if ((bool)component6) { component6.getAttackDirection(integer); } else { other.transform.SendMessageUpwards("getAttackDirection", integer, SendMessageOptions.DontRequireReceiver); } } else if ((bool)component6) { component6.getAttackDirection(0); component6.getStealthAttack(); } else { other.transform.SendMessageUpwards("getAttackDirection", 0, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("getStealthAttack", SendMessageOptions.DontRequireReceiver); } if (playerHitEnemy != null) { if (axe) { playerHitEnemy.getAttackDirection = integer; } else if (stick) { playerHitEnemy.getAttackDirection = integer; } else { playerHitEnemy.getAttackDirection = 0; } playerHitEnemy.getStealthAttack = true; } } else { int integer2 = animator.GetInteger("hitDirection"); if ((bool)component6) { component6.getAttackDirection(integer2); } else { other.transform.SendMessageUpwards("getAttackDirection", integer2, SendMessageOptions.DontRequireReceiver); } if (playerHitEnemy != null) { playerHitEnemy.getAttackDirection = integer2; } } if ((fireStick && Random.value > 0.8f) || AlwaysIgnite) { if ((bool)component6) { component6.Burn(); } else { other.transform.SendMessageUpwards("Burn", SendMessageOptions.DontRequireReceiver); } if (playerHitEnemy != null) { playerHitEnemy.Burn = true; } } float num2 = WeaponDamage + ModdedPlayer.instance.MeleeDamageBonus; //ModAPI.Console.Write("Num 2 " + num2 + " bonus = " + ModdedPlayer.instance.MeleeDamageBonus); float crit = ModdedPlayer.instance.CritDamageBuff; num2 *= crit * ModdedPlayer.instance.MeleeAMP; if (component2 && chainSaw && (component2.typeMaleCreepy || component2.typeFemaleCreepy || component2.typeFatCreepy)) { num2 /= 2f; } //ModAPI.Console.Write(string.Format("\nOutput melee={0}\n\n" + // "weaponDamage float " + weaponDamage + // "\n{1}base \n {2} bonus\n" + // "{3} melee amp \n {4} crit", num2, WeaponDamage, ModdedPlayer.instance.MeleeDamageBonus, ModdedPlayer.instance.MeleeAMP, crit)); if (hitReactions.kingHitBool || fsmHeavyAttackBool.Value) { if ((bool)component6) { if (fsmHeavyAttackBool.Value && axe && !smallAxe) { component6.sendHitFallDown(num2 * 3f); if (playerHitEnemy != null) { playerHitEnemy.Hit = (int)num2 * 3; playerHitEnemy.hitFallDown = true; } } else { component6.getCombo(3); component6.hitRelay((int)num2 * 3); } } else { int animalHitDirection = animalHealth.GetAnimalHitDirection(num); other.transform.SendMessageUpwards("getCombo", 3, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("Hit", (int)num2 * 3, SendMessageOptions.DontRequireReceiver); //ModdedPlayer.instance.DoAreaDamage(other.transform.root, (int)num2 * 3); if (playerHitEnemy != null) { playerHitEnemy.getAttackDirection = animalHitDirection; } } if (playerHitEnemy != null) { playerHitEnemy.Hit = (int)num2 * 3; playerHitEnemy.getCombo = 3; } Mood.HitRumble(); FMODCommon.PlayOneshotNetworked(currentWeaponScript.fleshHitEvent, weaponAudio.transform, FMODCommon.NetworkRole.Any); } else { if ((bool)component6) { component6.hitRelay((int)num2); } else { int animalHitDirection2 = animalHealth.GetAnimalHitDirection(num); other.transform.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection2, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("Hit", (int)num2, SendMessageOptions.DontRequireReceiver); if (playerHitEnemy != null) { playerHitEnemy.getAttackDirection = animalHitDirection2; } } Mood.HitRumble(); if (playerHitEnemy != null) { playerHitEnemy.Hit = (int)num2; } FMODCommon.PlayOneshotNetworked(currentWeaponScript.fleshHitEvent, weaponAudio.transform, FMODCommon.NetworkRole.Any); } setup.pmNoise.SendEvent("toWeaponNoise"); hitReactions.enableWeaponHitState(); animControl.hitCombo(); if (!axe && !rock) { goto IL_1171; } if (animator.GetBool("smallAxe")) { goto IL_1171; } goto IL_1181; } goto IL_122e; } return; IL_1941: if (chainSaw) { base.StartCoroutine(chainSawClampRotation(0.5f)); } animEvents.cuttingTree = true; animEvents.Invoke("resetCuttingTree", 0.5f); if (stick || fireStick) { other.SendMessage("HitStick", SendMessageOptions.DontRequireReceiver); setup.pmNoise.SendEvent("toWeaponNoise"); animator.SetFloatReflected("weaponHit", 1f); PlayEvent(treeHitEvent, null); if (BoltNetwork.isRunning && base.entity.isOwner) { FmodOneShot fmodOneShot = FmodOneShot.Create(GlobalTargets.Others, ReliabilityModes.Unreliable); fmodOneShot.Position = base.transform.position; fmodOneShot.EventPath = CoopAudioEventDb.FindId(treeHitEvent); fmodOneShot.Send(); } } else if (!Delay) { Delay = true; base.Invoke("ResetDelay", 0.2f); SapDice = Random.Range(0, 5); setup.pmNoise.SendEvent("toWeaponNoise"); if (!noTreeCut) { if (SapDice == 1) { PlayerInv.GotSap(null); } if (other.GetType() == typeof(CapsuleCollider)) { base.StartCoroutine(spawnWoodChips()); } else { base.StartCoroutine(spawnWoodChips()); } other.SendMessage("Hit", treeDamage, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); } PlayEvent(treeHitEvent, null); if (BoltNetwork.isRunning && base.entity.isOwner) { FmodOneShot fmodOneShot2 = FmodOneShot.Create(GlobalTargets.Others, ReliabilityModes.Unreliable); fmodOneShot2.Position = base.transform.position; fmodOneShot2.EventPath = CoopAudioEventDb.FindId(treeHitEvent); fmodOneShot2.Send(); } } goto IL_1b46; IL_1181: if ((bool)component6) { component6.getCombo(3); } else { other.transform.SendMessageUpwards("getCombo", 3, SendMessageOptions.DontRequireReceiver); } if (playerHitEnemy != null) { playerHitEnemy.getCombo = 3; } goto IL_122e; IL_122e: if ((other.CompareTag("suitCase") || other.CompareTag("metalProp")) && animControl.smashBool) { other.transform.SendMessage("Hit", smashDamage, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); if (playerHitEnemy != null) { playerHitEnemy.Hit = (int)smashDamage; } if (BoltNetwork.isRunning && other.CompareTag("suitCase")) { OpenSuitcase openSuitcase = OpenSuitcase.Create(GlobalTargets.Others); openSuitcase.Position = base.GetComponent <Collider>().transform.position; openSuitcase.Damage = (int)smashDamage; openSuitcase.Send(); } if (smashSoundEnabled) { smashSoundEnabled = false; base.Invoke("EnableSmashSound", 0.3f); PlayEvent(smashHitEvent, null); if (BoltNetwork.isRunning) { FmodOneShot fmodOneShot3 = FmodOneShot.Create(GlobalTargets.Others, ReliabilityModes.Unreliable); fmodOneShot3.EventPath = CoopAudioEventDb.FindId(smashHitEvent); fmodOneShot3.Position = base.transform.position; fmodOneShot3.Send(); } } setup.pmNoise.SendEvent("toWeaponNoise"); hitReactions.enableWeaponHitState(); if (other.CompareTag("metalProp")) { Rigidbody component7 = other.GetComponent <Rigidbody>(); if ((bool)component7) { component7.AddForceAtPosition((Vector3.down + LocalPlayer.Transform.forward * 0.2f) * pushForce * 2f * (0.016666f / Time.fixedDeltaTime), base.transform.position, ForceMode.Force); } } } if ((other.CompareTag("enemyCollide") || other.CompareTag("lb_bird") || other.CompareTag("animalCollide") || other.CompareTag("Fish") || other.CompareTag("EnemyBodyPart")) && !mainTrigger && !enemyDelay && (animControl.smashBool || chainSaw)) { float num3 = smashDamage + ModdedPlayer.instance.MeleeDamageBonus; if (chainSaw && !mainTrigger) { base.StartCoroutine(chainSawClampRotation(0.25f)); num3 = (smashDamage + ModdedPlayer.instance.MeleeDamageBonus) / 2f; } float crit = ModdedPlayer.instance.CritDamageBuff; num3 *= crit * ModdedPlayer.instance.MeleeAMP; //ModAPI.Console.Write(string.Format("\nOutput melee={0}\n\n" + // "weaponDamage float " + smashDamage + // "\n{1}base \n {2} bonus\n" + // "{3} melee amp \n {4} crit", num3, smashDamage, ModdedPlayer.instance.MeleeDamageBonus, ModdedPlayer.instance.MeleeAMP, crit)); //ModdedPlayer.instance.DoAreaDamage(other.transform.root, (int)num3); base.transform.parent.SendMessage("GotBloody", SendMessageOptions.DontRequireReceiver); enemyDelay = true; base.Invoke("resetEnemyDelay", 0.25f); if ((rock || stick || spear || noBodyCut) && !allowBodyCut) { other.transform.SendMessageUpwards("ignoreCutting", SendMessageOptions.DontRequireReceiver); } other.transform.SendMessage("getSkinHitPosition", base.transform, SendMessageOptions.DontRequireReceiver); other.transform.SendMessage("hitSuitCase", num3, SendMessageOptions.DontRequireReceiver); other.gameObject.SendMessage("getAttacker", Player, SendMessageOptions.DontRequireReceiver); other.gameObject.SendMessage("getAttackerType", 4, SendMessageOptions.DontRequireReceiver); if (fsmJumpAttackBool.Value && LocalPlayer.FpCharacter.jumpingTimer > 1.2f && !chainSaw) { other.transform.SendMessageUpwards("Explosion", -1, SendMessageOptions.DontRequireReceiver); if (BoltNetwork.isRunning) { playerHitEnemy.explosion = true; } } else if (!other.gameObject.CompareTag("Fish")) { if (other.gameObject.CompareTag("animalCollide")) { Vector3 vector2 = other.transform.root.GetChild(0).InverseTransformPoint(playerTr.position); float targetAngle = Mathf.Atan2(vector2.x, vector2.z) * 57.29578f; int animalHitDirection3 = animalHealth.GetAnimalHitDirection(targetAngle); other.transform.SendMessageUpwards("ApplyAnimalSkinDamage", animalHitDirection3, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("Hit", (int)num3, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); if (playerHitEnemy != null) { playerHitEnemy.getAttackDirection = animalHitDirection3; } } else { other.transform.SendMessageUpwards("getAttackDirection", 3, SendMessageOptions.DontRequireReceiver); other.transform.SendMessageUpwards("Hit", num3, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); } } else if (other.gameObject.CompareTag("Fish") && !spear) { other.transform.SendMessage("Hit", num3, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); } if (playerHitEnemy != null) { playerHitEnemy.getAttackerType = 4; playerHitEnemy.Hit = (int)num3; } if (axe) { other.transform.SendMessageUpwards("HitAxe", SendMessageOptions.DontRequireReceiver); if (playerHitEnemy != null) { playerHitEnemy.HitAxe = true; } } if (other.CompareTag("lb_bird") || other.CompareTag("animalCollide")) { FMODCommon.PlayOneshotNetworked(animalHitEvent, base.transform, FMODCommon.NetworkRole.Any); } else if (other.CompareTag("enemyCollide")) { FMODCommon.PlayOneshotNetworked(fleshHitEvent, base.transform, FMODCommon.NetworkRole.Any); } else if (other.CompareTag("EnemyBodyPart")) { FMODCommon.PlayOneshotNetworked(hackBodyEvent, base.transform, FMODCommon.NetworkRole.Any); FauxMpHit((int)smashDamage); } setup.pmNoise.SendEvent("toWeaponNoise"); hitReactions.enableWeaponHitState(); } if (!mainTrigger && (other.CompareTag("BreakableWood") || other.CompareTag("BreakableRock"))) { other.transform.SendMessage("Hit", WeaponDamage, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); other.SendMessage("LocalizedHit", new LocalizedHitData(base.transform.position, WeaponDamage), SendMessageOptions.DontRequireReceiver); FauxMpHit((int)WeaponDamage); } if (other.CompareTag("lb_bird") && !mainTrigger) { base.transform.parent.SendMessage("GotBloody", SendMessageOptions.DontRequireReceiver); other.transform.SendMessage("Hit", WeaponDamage, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); FMODCommon.PlayOneshotNetworked(animalHitEvent, base.transform, FMODCommon.NetworkRole.Any); setup.pmNoise.SendEvent("toWeaponNoise"); hitReactions.enableWeaponHitState(); if (playerHitEnemy != null) { playerHitEnemy.Hit = (int)WeaponDamage; } } if (other.CompareTag("Tree") && !mainTrigger) { goto IL_1941; } if (other.CompareTag("MidTree") && !mainTrigger) { goto IL_1941; } goto IL_1b46; IL_1171: if (fsmHeavyAttackBool.Value) { goto IL_1181; } if (!hitReactions.kingHitBool) { if ((bool)component6) { component6.getCombo(animControl.combo); } else { other.transform.SendMessageUpwards("getCombo", animControl.combo, SendMessageOptions.DontRequireReceiver); } if (playerHitEnemy != null) { playerHitEnemy.getCombo = animControl.combo; } } goto IL_122e; IL_1b46: if (other.gameObject.CompareTag("Rope") && ForestVR.Enabled && mainTrigger) { setup.pmNoise.SendEvent("toWeaponNoise"); int num4 = DamageAmount; other.SendMessage("Hit", 5, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); PlayEvent(ropeHitEvent, null); } if ((other.CompareTag("SmallTree") || other.CompareTag("Rope")) && !mainTrigger) { setup.pmNoise.SendEvent("toWeaponNoise"); int integer3 = animator.GetInteger("hitDirection"); other.transform.SendMessage("getAttackDirection", integer3, SendMessageOptions.DontRequireReceiver); int num5 = DamageAmount; if (chainSaw || machete) { num5 *= 5; } other.SendMessage("Hit", num5, SendMessageOptions.DontRequireReceiver); Mood.HitRumble(); if (chainSaw || machete) { other.SendMessage("Hit", num5, SendMessageOptions.DontRequireReceiver); } FauxMpHit(num5); if (chainSaw || machete) { FauxMpHit(num5); } if (!plantSoundBreak) { if (other.CompareTag("SmallTree")) { if (!string.IsNullOrEmpty(plantHitEvent)) { FMODCommon.PlayOneshotNetworked(plantHitEvent, base.transform, FMODCommon.NetworkRole.Any); } } else if (other.CompareTag("Rope")) { PlayEvent(ropeHitEvent, null); } plantSoundBreak = true; base.Invoke("disablePlantBreak", 0.3f); } if (other.CompareTag("SmallTree")) { PlayerInv.GotLeaf(); } } if (other.CompareTag("fire") && !mainTrigger && fireStick) { other.SendMessage("startFire"); } if (playerHitEnemy != null && playerHitEnemy.Target && playerHitEnemy.Hit > 0) { if (ForestVR.Enabled && BoltNetwork.isClient) { playerHitEnemy.getCombo = Random.Range(2, 4); } playerHitEnemy.Send(); //ModdedPlayer.instance.DoAreaDamage(other.transform.root, playerHitEnemy.Hit); } }
public RepairToolV1_0(RepairTool repairTool) : base(repairTool.ID, repairTool.COST, repairTool.MAX_USAGES, ZoneV1_0.Convert(repairTool.ZONES)) { }
/// <inheritdoc /> protected override void SetClassEquip(int id) { REPAIR_TOOL = REPAIR_TOOLS_BY_ID[id]; }