Пример #1
0
 /// <summary>
 /// Gets light or dark version of the specified texture.
 /// </summary>
 /// <param name="name"></param>
 /// <returns></returns>
 public static Texture2D GetTexture(ReorderableListTexture name)
 {
     if (s_Cached == null || (int)name >= s_Cached.Length)
     {
         LoadResourceAssets();
     }
     return(s_Cached[(int)name]);
 }
 /// <summary>
 /// Gets light or dark version of the specified texture.
 /// </summary>
 /// <param name="name"></param>
 /// <returns></returns>
 public static Texture2D GetTexture(ReorderableListTexture name)
 {
     return(s_Cached[(int)name]);
 }
Пример #3
0
 /// <summary>
 /// Gets light or dark version of the specified texture.
 /// </summary>
 /// <param name="name"></param>
 /// <returns></returns>
 public static Texture2D GetTexture(ReorderableListTexture name)
 {
     return s_Cached[(int)name];
 }
		/// <summary>
		/// Gets light or dark version of the specified texture.
		/// </summary>
		/// <param name="name"></param>
		/// <returns></returns>
		public static Texture2D GetTexture(ReorderableListTexture name) {
			if (s_Cached == null || (int)name >= s_Cached.Length)
				LoadResourceAssets();
			return s_Cached[(int)name];
		}