public MeshController(int left, int right, int bottom, int top, RenderingPipeline pipeline, Material material) { container = new GameObject("World Section", typeof(MeshRenderer), typeof(MeshFilter), typeof(MeshCollider)); container.transform.position = new Vector3(left, 0, bottom); container.layer = 8; controlling = container.GetComponent <MeshFilter>().mesh; renderer = container.GetComponent <MeshRenderer>(); renderer.material = material; collider = container.GetComponent <MeshCollider>(); this.pipeline = pipeline; this.vert_left = left; this.vert_right = right; this.vert_top = top; this.vert_bottom = bottom; vert_width = right - left; vert_height = top - bottom; tile_width = vert_width - 1; tile_height = vert_height - 1; vertex_update_queue = new Queue <Vector2Int>(); // Create arrays colors = new Color32[vert_width * vert_height]; vertices = new Vector3[vert_width * vert_height]; triangles = new int[(vert_width - 1) * (vert_height - 1) * 6]; CreateMesh(); }
public void PreInitialize() { // Initialize the viewport Viewport = new Viewport(new Resolution(this.Configuration.Width, this.Configuration.Height)); MainViewport = Viewport; // Initialize the rendering pipeline RenderingPipeline = new RenderingPipeline(this); }
public TerrainRenderer(GameObject mesh_parent, RenderingPipeline pipeline, Material material) { this.mesh_parent = mesh_parent; this.pipeline = pipeline; this.material = material; CreateMesh(); }
protected override void Draw(GameTime time) { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); RenderingPipeline.Draw(camera.Camera, shader => { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); foreach (Model model in models) { model.Draw(shader, camera.Camera); } }); base.Draw(time); }
// Start is called before the first frame update void Start() { string _directory; if (Application.platform == RuntimePlatform.Android) { _directory = "jar:file://" + Application.dataPath + "!/assets" + "/NEONDSSampleLiDARPointCloud"; } else { _directory = Application.dataPath + @"\StreamingAssets\NEONDSSampleLiDARPointCloud"; } _rand = new System.Random(); TraversalParams p = new TraversalParams() { PointBudget = 3000000, }; //traversalCam = GameObject.Find("TraversalCamera").GetComponent<Camera>(); //traversalCam.enabled = false; //traversalCam.fieldOfView = 60; _renderingPipeline = gameObject.AddComponent <RenderingPipeline>(); _renderingPipeline.OnNodeRendered += onNodeRendered; _renderingPipeline.OnNodeRemoved += onNodeRemoved; _renderingPipeline.OnNodeUpdated += onNodeUpdated; _renderingPipeline.Initialize(Camera.main, Camera.main, _directory, p); _shift = _renderingPipeline.Shift; _colliderObjects = new Dictionary <UPICNode, GameObject[]>(); _inactiveGOs = new Queue <GameObject>(); _colliders = new GameObject(); _inactives = new GameObject(); _colliders.name = "Colliders"; _inactives.name = "Inactive Colliders"; _colliders.transform.position = Vector3.zero; player = GameObject.Find("Player"); }