public void AddGumLayerToFrbLayer(RenderingLibrary.Graphics.Layer gumLayer, FlatRedBall.Graphics.Layer frbLayer) { if (mFrbToGumLayers.ContainsKey(frbLayer) == false) { mFrbToGumLayers[frbLayer] = new List <RenderingLibrary.Graphics.Layer>(); } mFrbToGumLayers[frbLayer].Add(gumLayer); SpriteManager.AddToLayerAllowDuplicateAdds(this, frbLayer); }
public override void AddToManagers(RenderingLibrary.SystemManagers managers, RenderingLibrary.Graphics.Layer layer) { base.AddToManagers(managers, layer); }