public override void Draw(Rendering.TwoDRenderer renderer) { renderer.Draw(mSkeleton, mTextures, mNormalZ); }
public override void Draw(Rendering.TwoDRenderer renderer) { renderer.Draw(mTextures, new Vector3(Position, 1)); }
public override void Draw(Rendering.TwoDRenderer renderer) { renderer.Draw(mSkeleton, mTextures, mNormalZ); }
public override void Draw(Rendering.TwoDRenderer renderer) { renderer.Draw(mTextures, new Vector3(Position, 1)); }