public LinePackage(RendererPackage rendererPackage, double[] p1, double[] p2) : this(rendererPackage) { if (p1 != null && p2 != null) { SetPosition(p1, p2); } }
public LinePackage(RendererPackage rendererPackage, double[] p1, double[] direction, double length) : this(rendererPackage) { if (p1 != null && direction != null) { double[] p2 = VTKUtil.Extend2(p1, VTKUtil.Add(p1, direction), length); SetPosition(p1, p2); } }
public LinePackage(RendererPackage rendererPackage) { line = vtkLineSource.New(); line.SetResolution(100); vtkPolyDataMapper sphereMapper = vtkPolyDataMapper.New(); sphereMapper.SetInput(line.GetOutput()); _lineActor = vtkActor.New(); _lineActor.SetMapper(sphereMapper); rendererPackage.Renderer.AddActor(_lineActor); this._rendererPackage = rendererPackage; }
private void RenderPackage(RendererPackage rp) { //Render the RenderPackage by the right method overload switch(rp.overloadIndex) { case 1: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.color); break; } case 2: { this.spriteBatch.Draw(rp.texture, rp.position, rp.color); break; } case 3: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.source, rp.color); break; } case 4: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color); break; } case 5: { this.spriteBatch.Draw(rp.texture, rp.destination, rp.source, rp.color, rp.rotation, rp.origin, rp.spriteEffects, 0); break; } case 6: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color, rp.rotation, rp.origin, rp.scale.X, rp.spriteEffects, 0); break; } case 7: { this.spriteBatch.Draw(rp.texture, rp.position, rp.source, rp.color, rp.rotation, rp.origin, rp.scale, rp.spriteEffects, 0); break; } } }
public void AttachAutoRefreshTrackbar(TrackBar trackBar, RendererPackage rendererPackage) { trackBar.Scroll += new EventHandler(delegate(object sender, EventArgs e) { rendererPackage.RefreshAll(); }); trackBar.ValueChanged += new EventHandler(delegate(object sender, EventArgs e) { rendererPackage.RefreshAll(); }); //trackBar.ValueChanged += new EventHandler(trackBar_refreseh_Scroll); }
public ArrowPackage2(double[] startPoint, double[] endPoint, RendererPackage rendererPackage) { int oldNumberOfRenderer = rendererPackage.RenderWindow.GetNumberOfLayers(); Console.WriteLine(string.Format("oldNumberOfRenderer = {0}", oldNumberOfRenderer)); int newNumberOfRenderer = oldNumberOfRenderer + 1; rendererPackage.Renderer.SetLayer(0); _topRenderer = vtkRenderer.New(); _topRenderer.SetViewport(0, 0, 1, 1); _topRenderer.SetLayer(newNumberOfRenderer - 1); _topRenderer.InteractiveOff(); //new XmlPolyDataPackage(polyData, _topRenderer).SetColor(1, 0, 0); rendererPackage.RenderWindow.SetNumberOfLayers(newNumberOfRenderer); rendererPackage.RenderWindow.AddRenderer(_topRenderer); //Create an arrow. _arrowSource = vtkArrowSource.New(); _arrowSource.SetShaftRadius(0.02); _arrowSource.SetTipRadius(0.04); _arrowSource.SetShaftRadius(0.05); _arrowSource.SetTipRadius(0.1); //_arrowSource.SetShaftRadius(2); //_arrowSource.SetTipRadius(4); //_arrowSource.SetTipLength(10); _arrowSource.SetShaftResolution(100); _arrowSource.SetTipResolution(100); //Create a mapper and actor for the arrow _mapper = vtkPolyDataMapper.New(); _arrowActor = vtkActor.New(); // Generate a random start and end point // Compute a basis UpdatePosition(endPoint, startPoint); // Create spheres for start and end point //vtkSphereSource sphereStartSource = new vtkSphereSource(); //sphereStartSource.SetCenter(VTKUtil.ConvertIntPtr(startPoint)); //vtkPolyDataMapper sphereStartMapper = vtkPolyDataMapper.New(); //sphereStartMapper.SetInputConnection(sphereStartSource.GetOutputPort()); //vtkActor sphereStart = new vtkActor(); //sphereStart.SetMapper(sphereStartMapper); //sphereStart.GetProperty().SetColor(1.0, 1.0, .3); //vtkSphereSource sphereEndSource = new vtkSphereSource(); //sphereEndSource.SetCenter(VTKUtil.ConvertIntPtr(endPoint)); //vtkPolyDataMapper sphereEndMapper = vtkPolyDataMapper.New(); //sphereEndMapper.SetInputConnection(sphereEndSource.GetOutputPort()); //vtkActor sphereEnd = new vtkActor(); //sphereEnd.SetMapper(sphereEndMapper); //sphereEnd.GetProperty().SetColor(1.0, .3, .3); //_arrowSource.Update(); //_mapper.SetInput(_arrowSource.GetOutput()); //_arrowActor.SetMapper(_mapper); _arrowActor.GetProperty().SetOpacity(0.2); _arrowActor.GetProperty().SetColor(0, 1, 0); _topRenderer.AddActor(_arrowActor); //rendererPackage.AddActor(sphereStart); //rendererPackage.AddActor(sphereEnd); }