protected override bool OnRender(Gdk.GLContext context) { // Clear the screen RendererManager.ClearScreen(); // Render the game _editorGame.Render(); // We are done return(true); }
protected override bool OnRender(Gdk.GLContext context) { // Clear the screen RendererManager.ClearScreen(); // Render the game _editorGame.Render(); // We are done return(true); }