public override void DrawEditorGUI() { GUILayout.BeginVertical(); foreach (Camera tracking_camera in cameras_) { GUILayout.Label(tracking_camera.name); for (int i = 0; i < tracked_objects_.Count; ++i) { GameObject tracked_object = tracked_objects_[i]; string tracked_object_name = tracked_object.name; if (i < tracked_object_aliases_array_.Length) { tracked_object_name = tracked_object_aliases_array_[i]; } Vector3 viewport_position = tracking_camera.WorldToViewportPoint(tracked_object.transform.position); float[] bounds_2D = GetBounds2DViewPoint(tracking_camera, tracked_object); GUILayout.BeginHorizontal(); GUILayout.Label(tracked_object.name, GUILayout.Width(200)); GUILayout.Label(string.Format("x:{0:0.000###}", viewport_position.x), GUILayout.Width(100)); GUILayout.Label(string.Format("y:{0:0.000###}", viewport_position.y), GUILayout.Width(100)); GUILayout.EndHorizontal(); GUILayout.Label("Bounds: " + string.Join(", ", bounds_2D)); RendererComponent.GUIHorizontalLine(1); } } GUILayout.EndVertical(); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUIField("material_prefix", ref material_prefix_); RendererComponent.GUIField("material_blacklist_prefix", ref material_blacklist_prefix_); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("hue_radius", ref hue_radius_, 0.0f, 0.5f); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("saturation_radius", ref saturation_radius_, 0.0f, 1.0f); RendererComponent.GUISlider("min_saturation", ref min_saturation_, 0.0f, max_saturation_); RendererComponent.GUISlider("max_saturation", ref max_saturation_, min_saturation_, 1.0f); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("value_radius", ref value_radius_, 0.0f, 1.0f); RendererComponent.GUISlider("min_value", ref min_value_, 0.0f, max_value_); RendererComponent.GUISlider("max_value", ref max_value_, min_value_, 1.0f); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("emission_probability", ref emission_probability_, 0.0f, 1.0f); RendererComponent.GUISlider("emission_radius", ref emission_radius_, 0.0f, 10.0f); RendererComponent.GUISlider("min_emission", ref min_emission_, 0.0f, max_emission_); RendererComponent.GUISlider("max_emission", ref max_emission_, min_emission_, 10.0f); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("min_metallic", ref min_metallic_, 0.0f, max_metallic_); RendererComponent.GUISlider("max_metallic", ref max_metallic_, min_metallic_, 1.0f); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("min_glossiness", ref min_glossiness_, 0.0f, max_glossiness_); RendererComponent.GUISlider("max_glossiness", ref max_glossiness_, min_glossiness_, 1.0f); GUILayout.EndVertical(); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUIVector3("translate", ref translate_); RendererComponent.GUIQuaternion("rotate", ref rotate_); RendererComponent.GUIVector3("scale", ref scale_); GUILayout.EndVertical(); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUIField("body_prefix", ref body_prefix_); RendererComponent.GUIField("geom_prefix", ref geom_prefix_); RendererComponent.GUIField("site_prefix", ref site_prefix_); GUILayout.EndVertical(); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUISlider("near_clip", ref near_clip_, 0.001f, far_clip_); RendererComponent.GUISlider("far_clip", ref far_clip_, near_clip_, 100.0f); RendererComponent.GUISlider("field_of_view", ref field_of_view_, 1.0f, 180.0f); GUILayout.EndVertical(); }
public static GeometryModel3D BuildModel(this RendererComponent renderer) { return(new GeometryModel3D { Geometry = renderer.BuildMesh(), Material = MaterialHelper.CreateMaterial(Colors.Red), BackMaterial = MaterialHelper.CreateMaterial(Colors.Red) }); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUISlider("position_radius", ref position_radius_, 0.0f, 1.0f); RendererComponent.GUISlider("fov_radius", ref fov_radius_, 0.0f, 20.0f); RendererComponent.GUISlider("quat_radius", ref quat_radius_, 0.0f, 1.0f); RendererComponent.GUIVector3("orbit_center", ref orbit_center_); GUILayout.EndVertical(); }
public ComponentInstance(RendererComponent renderer_component, string type, string name, string path, bool enabled) { this.renderer_component = renderer_component; this.type = type; this.name = name; this.path = path; this.enabled = enabled; this.hidden = true; }
private RendererComponent CreateCat() { var entity = new Entity(); var transform = new TransformComponent(); entity.AddComponent(typeof(ITransformComponent), transform); var renderer = new RendererComponent(); entity.AddComponent(typeof(IRendererComponent), renderer); return(renderer); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUIField("blacklist_prefix", ref blacklist_prefix_); RendererComponent.GUIField("whitelist_prefix", ref whitelist_prefix_); RendererComponent.GUISlider("min_metallic", ref min_metallic_, 0.0f, max_metallic_); RendererComponent.GUISlider("max_metallic", ref max_metallic_, min_metallic_, 1.0f); RendererComponent.GUISlider("min_glossiness", ref min_glossiness_, 0.0f, max_glossiness_); RendererComponent.GUISlider("max_glossiness", ref max_glossiness_, min_glossiness_, 1.0f); RendererComponent.GUIToggle("randomize_textures", ref randomize_textures_); GUILayout.EndVertical(); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUISlider("min_scene_intensity", ref min_scene_intensity_, 0.0f, max_scene_intensity_); RendererComponent.GUISlider("max_scene_intensity", ref max_scene_intensity_, min_scene_intensity_, 30.0f); RendererComponent.GUISlider("min_light_intensity", ref min_light_intensity_, 0.0f, max_light_intensity_); RendererComponent.GUISlider("max_light_intensity", ref max_light_intensity_, min_light_intensity_, 30.0f); RendererComponent.GUISlider("min_spotlight_angle", ref min_spotlight_angle_, 1.0f, max_spotlight_angle_); RendererComponent.GUISlider("max_spotlight_angle", ref max_spotlight_angle_, min_spotlight_angle_, 120.0f); RendererComponent.GUIToggle("randomize_hue", ref randomize_hue_); GUILayout.EndVertical(); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); // ColorGrading RendererComponent.GUIToggle("enable_color_grading", ref enable_color_grading_); RendererComponent.GUISlider("cg_min_hue_shift", ref cg_min_hue_shift_, -180.0f, cg_max_hue_shift_); RendererComponent.GUISlider("cg_max_hue_shift", ref cg_max_hue_shift_, cg_min_hue_shift_, 180.0f); RendererComponent.GUISlider("cg_min_saturation", ref cg_min_saturation_, -100.0f, cg_max_saturation_); RendererComponent.GUISlider("cg_max_saturation", ref cg_max_saturation_, cg_min_saturation_, 100.0f); RendererComponent.GUISlider("cg_min_contrast", ref cg_min_contrast_, -100.0f, cg_max_contrast_); RendererComponent.GUISlider("cg_max_contrast", ref cg_max_contrast_, cg_min_contrast_, 100.0f); RendererComponent.GUISlider("cg_min_brightness", ref cg_min_brightness_, -100.0f, cg_max_brightness_); RendererComponent.GUISlider("cg_max_brightness", ref cg_max_brightness_, cg_min_brightness_, 100.0f); RendererComponent.GUISlider("cg_min_contrast", ref cg_min_contrast_, -100.0f, cg_max_contrast_); RendererComponent.GUISlider("cg_max_contrast", ref cg_max_contrast_, cg_min_contrast_, 100.0f); RendererComponent.GUISlider("cg_min_temperature", ref cg_min_temperature_, -100.0f, cg_max_temperature_); RendererComponent.GUISlider("cg_max_temperature", ref cg_max_temperature_, cg_min_temperature_, 100.0f); RendererComponent.GUISlider("cg_min_tint", ref cg_min_tint_, -100.0f, cg_max_tint_); RendererComponent.GUISlider("cg_max_tint", ref cg_max_tint_, cg_min_tint_, 100.0f); RendererComponent.GUIHorizontalLine(1); // Bloom RendererComponent.GUIToggle("enable_bloom", ref enable_bloom_); RendererComponent.GUISlider("bloom_min_intensity", ref bloom_min_intensity_, 0.0f, bloom_max_intensity_); RendererComponent.GUISlider("bloom_max_intensity", ref bloom_max_intensity_, bloom_min_intensity_, 10.0f); RendererComponent.GUISlider("bloom_min_diffusion", ref bloom_min_diffusion_, 1.0f, bloom_max_diffusion_); RendererComponent.GUISlider("bloom_max_diffusion", ref bloom_max_diffusion_, bloom_min_diffusion_, 10.0f); RendererComponent.GUIHorizontalLine(1); // Ambient Occlusion RendererComponent.GUIToggle("enable_ambient_occlusion", ref enable_ambient_occlusion_); RendererComponent.GUISlider("ao_min_intensity", ref ao_min_intensity_, 0.0f, ao_max_intensity_); RendererComponent.GUISlider("ao_max_intensity", ref ao_max_intensity_, ao_min_intensity_, 4.0f); RendererComponent.GUIHorizontalLine(1); // Grain RendererComponent.GUIToggle("enable_grain", ref enable_grain_); RendererComponent.GUISlider("grain_color_probability", ref grain_color_probability_, 0.0f, 1.0f); RendererComponent.GUISlider("grain_min_intensity", ref grain_min_intensity_, 0.0f, grain_max_intensity_); RendererComponent.GUISlider("grain_max_intensity", ref grain_max_intensity_, grain_min_intensity_, 1.0f); RendererComponent.GUISlider("grain_min_size", ref grain_min_size_, -0.3f, grain_max_size_); RendererComponent.GUISlider("grain_max_size", ref grain_max_size_, grain_min_size_, 3.0f); GUILayout.EndVertical(); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUIField("camera_name", ref camera_name_); string label_text = GetCameraPositionString(); RendererComponent.GUIField("mujoco_position", ref label_text); label_text = GetCameraRotationString(); RendererComponent.GUIField("mujoco_rotation", ref label_text); label_text = GetCameraFovString(); RendererComponent.GUIField("mujoco_fov", ref label_text); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUIVector3("local_position_delta", ref local_position_delta_); RendererComponent.GUIQuaternion("local_rotation_delta", ref local_rotation_delta_); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("dolly_x", ref dolly_x_, -0.03f, 0.03f); RendererComponent.GUISlider("dolly_y", ref dolly_y_, -0.03f, 0.03f); RendererComponent.GUISlider("dolly_z", ref dolly_z_, -0.03f, 0.03f); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("euler_x", ref euler_x_, -2.0f, 2.0f); RendererComponent.GUISlider("euler_y", ref euler_y_, -2.0f, 2.0f); RendererComponent.GUISlider("euler_z", ref euler_z_, -2.0f, 2.0f); RendererComponent.GUIHorizontalLine(1); RendererComponent.GUISlider("zoom", ref zoom_, -1f, 1f); RendererComponent.GUIHorizontalLine(1); GUILayout.BeginHorizontal(); if (RendererComponent.GUIButton("Colapse")) { Colapse(); } if (RendererComponent.GUIButton("Reset")) { Reset(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
public void Render_NullListOfNetworkData() { // arrange var argumentHandlerComponentMock = new Mock <ArgumentHandlerComponent>(); argumentHandlerComponentMock.Setup(x => x.IPV4Only).Returns(true); argumentHandlerComponentMock.Setup(x => x.RenderSubnetMask).Returns(true); argumentHandlerComponentMock.Setup(x => x.WlanOnly).Returns(true); ArgumentHandlerComponent argumentHandlerComponent = argumentHandlerComponentMock.Object; RendererComponent rendererComponent = new RendererComponent(argumentHandlerComponent); List <NetworkData> data = null; // act var output = rendererComponent.Render(data); // assert Assert.AreEqual(string.Empty, output, "ip address not rendered successfully"); }
static void Main(string[] args) { ArgumentHandlerComponent argumentHandlerComponent = new ArgumentHandlerComponent(args); INetworker networkComponent = new NetworkComponent(argumentHandlerComponent); IRenderer rendererComponent = null; if (argumentHandlerComponent.Reversed) { rendererComponent = new ReverseRendererComponent(argumentHandlerComponent); } else { rendererComponent = new RendererComponent(argumentHandlerComponent); } View = new View(networkComponent, rendererComponent); View.Start(); }
// Instantiate a component of a given type and name in an object // that is located based on the component_path. private ComponentInstance InstantiateComponentByType(string type, string component_name, string component_path, bool component_enabled) { GameObject subject = FindSubject(this.gameObject, component_path); if (builders_.ContainsKey(type)) { RendererComponent renderer_component = builders_[type].Build(subject); if (renderer_component == null) { Logger.Error("ComponentManager::InstantiateComponentByType::Builder returned null for: {0} type: {1}.", component_name, type); return(null); } return(new ComponentInstance(renderer_component, type, component_name, component_path, component_enabled)); } Logger.Error("ComponentManager::InstantiateComponentByType::Unknown component type: {0}.", type); return(null); }
public void Render_IPv4AddressOnly() { // arrange var argumentHandlerComponentMock = new Mock <ArgumentHandlerComponent>(); argumentHandlerComponentMock.Setup(x => x.IPV4Only).Returns(true); ArgumentHandlerComponent argumentHandlerComponent = argumentHandlerComponentMock.Object; RendererComponent rendererComponent = new RendererComponent(argumentHandlerComponent); List <NetworkData> data = new List <NetworkData>() { new NetworkData() { IP = "10.1.2.3", SubnetPrefix = 8 } }; // act var output = rendererComponent.Render(data); // assert Assert.AreEqual("10.1.2.3" + Environment.NewLine, output, "ip address not rendered successfully"); }
public void DrawEditorGUI() { GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); if (GUILayout.Button(" < ", GUILayout.Width(20))) { PreviousState(); } if (GUILayout.Button(" > ", GUILayout.Width(20))) { NextState(); } if (playing_ = GUILayout.Toggle(playing_, " Play ", GUILayout.Width(50))) { NextState(); } GUILayout.Space(10); int new_frame = (int)GUILayout.HorizontalSlider(current_frame_, 0.0f, states_.Count == 0 ? 0 : states_.Count - 1, GUILayout.ExpandWidth(true)); if (new_frame != current_frame_) { current_frame_ = new_frame; UpdateState(states_[current_frame_]); } GUIStyle style = new GUIStyle(GUI.skin.label); style.alignment = TextAnchor.UpperRight; GUILayout.Label(string.Format(" {0} / {1} ", current_frame_, states_.Count), style, GUILayout.Width(80)); GUILayout.EndHorizontal(); if (footage_.Count > 1) { RendererComponent.GUIHorizontalLine(1); GUILayout.BeginHorizontal(); int button_size = Mathf.Min(100, 380 / (footage_.Count + 1)); if (GUILayout.Button("Clear", GUILayout.Width(button_size), GUILayout.Height(button_size))) { reference_image_texture_ = null; } GUILayout.FlexibleSpace(); foreach (KeyValuePair <string, Texture2D[]> streams in footage_) { if (streams.Value != null && streams.Value.Length > current_frame_) { if (GUILayout.Button(streams.Value[current_frame_], GUILayout.Width(button_size), GUILayout.Height(button_size))) { reference_image_texture_ = streams.Value[current_frame_]; } GUILayout.FlexibleSpace(); } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); RendererComponent.GUISlider("overlay_alpha_", ref reference_overlay_alpha_, 0.0f, 1.0f); RendererComponent.GUIHorizontalLine(1); } GUILayout.EndVertical(); }
public override void DrawEditorGUI() { GUILayout.BeginVertical(); RendererComponent.GUIVector3("target_offset", ref target_offset_); GUILayout.EndVertical(); }