Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content. Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            engineComponents.Add(new DisplayUtilities(this));
            EngineComponents.Add(renderer2d   = new Renderer2d(this));
            EngineComponents.Add(InputManager = new InputManager(this));
            engineComponents.Add(new AudioManager(this));

            // [FOREACH PERFORMANCE] Should not allocate garbage
            EngineComponents.AllServices.ForEach(a => a.Initialize());

            loadingScene = new LoadingScene(this);
            loadingScene.Initialize();
            base.Initialize();
        }
Пример #2
0
 public EntityHandler(
     MessageHub messageHub,
     MovementHandler movementHandler,
     SensorHandler sensorHandler,
     WeaponHandler weaponHandler,
     Renderer2d renderer2d, // todo: RenderFactory.GetRenderers?
     Renderer3d renderer3d,
     SensorRenderer sensorRenderer)
 {
     _messageHub      = messageHub;
     _sensorHandler   = sensorHandler;
     _weaponHandler   = weaponHandler;
     _2dRenderer      = renderer2d;
     _3dRenderer      = renderer3d;
     _sensorRenderer  = sensorRenderer;
     _movementHandler = movementHandler;
 }
Пример #3
0
 public override void Initialize()
 {
     this.renderer2d = this.Entity.Scene.Game.EngineComponents.Get <Renderer2d>();
 }