Пример #1
0
        /// <summary>
        /// Renders the canvas. Call in your rendering loop.
        /// </summary>
        public void RenderCanvas()
        {
            DoThink();

            Skin.SkinBase         skin   = Skin;
            Renderer.RendererBase render = skin.Renderer;

            render.Begin();

            render.ClipRegion   = Bounds;
            render.RenderOffset = Point.Zero;

            if (ShouldDrawBackground)
            {
                render.DrawColor = m_BackgroundColor;
                render.DrawFilledRect(RenderBounds);
            }

            DoRender(skin);

            DragAndDrop.RenderOverlay(this, skin);

            Gwen.Net.ToolTip.RenderToolTip(skin);

            render.EndClip();

            render.End();
        }
Пример #2
0
        /// <summary>
        /// Renders the canvas. Call in your rendering loop.
        /// </summary>
        public void RenderCanvas()
        {
            DoThink();

            Renderer.RendererBase render = Skin.Renderer;

            render.Scale = Scale;
            render.Begin();

            Layout(false);

            render.ClipRegion   = Bounds;
            render.RenderOffset = Point.Empty;

            if (ShouldDrawBackground)
            {
                render.DrawColor = m_BackgroundColor;
                render.DrawFilledRect(RenderBounds);
            }

            DoRender(Skin);
            DragAndDrop.RenderOverlay(this, Skin);

            if (m_ToolTip.IsVisible)
            {
                m_ToolTip.DoRender(Skin);
            }
            render.EndClip();

            render.End();
        }
Пример #3
0
        /// <summary>
        /// Renders the canvas. Call in your rendering loop.
        /// </summary>
        public void RenderCanvas()
        {
            doThink();

            Renderer.RendererBase render = Skin.Renderer;

            render.Begin();

            recurseLayout(Skin);

            render.ClipRegion   = Bounds;
            render.RenderOffset = Point.Empty;
            render.Scale        = Scale;

            if (ShouldDrawBackground)
            {
                render.DrawColor = backgroundColor;
                render.DrawFilledRect(Bounds);
            }

            DoRender(Skin);

            DragAndDrop.RenderOverlay(this, Skin);

            Gwen.ToolTip.RenderToolTip(Skin);

            render.EndClip();

            render.End();
        }