Пример #1
0
        /// <summary>
        /// Creates a renderable object from the specified WMO object, and the specified package group it belongs to.
        /// NOTE: This method *must* be called in the UI thread after the OpenGL context has been made current.
        ///
        /// The <see cref="IRenderable"/> constructors commonly make extensive use of OpenGL methods.
        /// </summary>
        /// <param name="worldModel">The model object.</param>
        /// <param name="fileReference">The package group it belongs to.</param>
        /// <returns>An encapsulated renderable OpenGL object.</returns>
        public static IRenderable CreateRenderableWorldModel(WMO worldModel, FileReference fileReference)
        {
            if (worldModel == null)
            {
                return(null);
            }

            IRenderable renderableWorldModel = new RenderableWorldModel(worldModel, fileReference.PackageGroup);

            return(renderableWorldModel);
        }
Пример #2
0
        /// <summary>
        /// Creates a renderable object from the specified WMO object, and the specified package group it belongs to.
        /// NOTE: This method *must* be called in the UI thread after the OpenGL context has been made current.
        /// The <see cref="IRenderable"/> constructors commonly make extensive use of OpenGL methods.
        /// </summary>
        /// <param name="worldModel">The model object.</param>
        /// <param name="fileReference">The package group it belongs to.</param>
        /// <param name="version">The contextually relevant version.</param>
        /// <returns>An encapsulated renderable OpenGL object.</returns>
        public static IRenderable CreateRenderableWorldModel(WMO worldModel, FileReference fileReference, WarcraftVersion version)
        {
            if (worldModel == null)
            {
                return(null);
            }

            IRenderable renderableWorldModel = new RenderableWorldModel(worldModel, fileReference.PackageGroup, version);

            return(renderableWorldModel);
        }
Пример #3
0
        /// <summary>
        /// Creates a renderable object from the specified WMO object, and the specified package group it belongs to.
        /// NOTE: This method *must* be called in the UI thread after the OpenGL context has been made current.
        /// The <see cref="IRenderable"/> constructors commonly make extensive use of OpenGL methods.
        /// </summary>
        /// <param name="worldModel">The model object.</param>
        /// <param name="fileReference">The reference it was constructed from.</param>
        /// <returns>An encapsulated renderable OpenGL object.</returns>
        public static IRenderable CreateRenderableWorldModel(WMO worldModel, FileReference fileReference)
        {
            var warcraftContext = fileReference.Context as WarcraftGameContext;

            if (warcraftContext == null)
            {
                // TODO: This is bad practice. Refactor
                throw new ArgumentException("The given context must be a warcraft-typed context.", nameof(fileReference.Context));
            }

            RenderableWorldModel renderableWorldModel = new RenderableWorldModel(worldModel, warcraftContext);

            renderableWorldModel.LoadDoodads();

            return(renderableWorldModel);
        }
Пример #4
0
        /// <summary>
        /// Enables the specified control page and brings it to the front. If the <paramref name="pageToEnable"/>
        /// parameter is <see cref="ControlPage.None"/>, this is interpreted as disabling all pages.
        /// </summary>
        /// <param name="pageToEnable">pageToEnable.</param>
        private void EnableControlPage(ControlPage pageToEnable)
        {
            if (pageToEnable == ControlPage.None)
            {
                foreach (ControlPage otherPage in Enum.GetValues(typeof(ControlPage)))
                {
                    DisableControlPage(otherPage);
                }

                return;
            }

            if (Enum.IsDefined(typeof(ControlPage), pageToEnable))
            {
                // Set the page
                this.ItemControlNotebook.Page = (int)pageToEnable;

                // Disable the other pages
                foreach (ControlPage otherPage in Enum.GetValues(typeof(ControlPage)))
                {
                    if (otherPage == pageToEnable)
                    {
                        continue;
                    }

                    DisableControlPage(otherPage);
                }

                switch (pageToEnable)
                {
                case ControlPage.Image:
                {
                    RenderableImage image = this.RenderingEngine.RenderTarget as RenderableImage;
                    if (image == null)
                    {
                        return;
                    }

                    this.MipCountLabel.Text = image.MipCount.ToString();

                    this.RenderAlphaCheckButton.Sensitive = true;
                    this.RenderRedCheckButton.Sensitive   = true;
                    this.RenderGreenCheckButton.Sensitive = true;
                    this.RenderBlueCheckButton.Sensitive  = true;

                    image.RenderAlphaChannel = this.RenderAlphaCheckButton.Active;
                    image.RenderRedChannel   = this.RenderRedCheckButton.Active;
                    image.RenderGreenChannel = this.RenderGreenCheckButton.Active;
                    image.RenderBlueChannel  = this.RenderBlueCheckButton.Active;
                    break;
                }

                case ControlPage.Model:
                {
                    this.RenderBoundsCheckButton.Sensitive    = true;
                    this.RenderWireframeCheckButton.Sensitive = true;
                    RenderableWorldModel wmo = this.RenderingEngine.RenderTarget as RenderableWorldModel;
                    if (wmo != null)
                    {
                        wmo.ShouldRenderBounds    = this.RenderBoundsCheckButton.Active;
                        wmo.ShouldRenderWireframe = this.RenderWireframeCheckButton.Active;
                    }

                    RenderableGameModel mdx = this.RenderingEngine.RenderTarget as RenderableGameModel;
                    if (mdx != null)
                    {
                        mdx.ShouldRenderBounds = this.RenderBoundsCheckButton.Active;
                    }

                    break;
                }

                case ControlPage.Animation:
                {
                    break;
                }

                case ControlPage.Audio:
                {
                    break;
                }
                }
            }
        }
Пример #5
0
        /// <summary>
        /// Initializes a new instance of the <see cref="MainWindow"/> class.
        /// </summary>
        /// <param name="builder">Builder.</param>
        /// <param name="handle">Handle.</param>
        private MainWindow(Builder builder, IntPtr handle)
            : base(handle)
        {
            builder.Autoconnect(this);
            this.DeleteEvent      += OnDeleteEvent;
            this.Shown            += OnMainWindowShown;
            this.WindowStateEvent += OnWindowStateChanged;

            this.UiThreadScheduler             = TaskScheduler.FromCurrentSynchronizationContext();
            this.FileLoadingCancellationSource = new CancellationTokenSource();

            this.ViewportWidget = new GLWidget
            {
                CanFocus             = true,
                SingleBuffer         = false,
                ColorBPP             = 24,
                DepthBPP             = 24,
                AccumulatorBPP       = 24,
                Samples              = 4,
                GlVersionMajor       = 3,
                GlVersionMinor       = 3,
                GraphicsContextFlags = GraphicsContextFlags.Default,
            };

            this.ViewportWidget.Events |=
                EventMask.ButtonPressMask |
                EventMask.ButtonReleaseMask |
                EventMask.EnterNotifyMask |
                EventMask.LeaveNotifyMask |
                EventMask.KeyPressMask |
                EventMask.KeyReleaseMask;

            this.ViewportWidget.Initialized += (sender, args) =>
            {
                // Initialize all OpenGL rendering parameters
                this.RenderingEngine.Initialize();
                Idle.Add(OnIdleRenderFrame);
            };

            this.ViewportWidget.ButtonPressEvent   += OnViewportButtonPressed;
            this.ViewportWidget.ButtonReleaseEvent += OnViewportButtonReleased;
            this.ViewportWidget.EnterNotifyEvent   += OnViewportMouseEnter;
            this.ViewportWidget.LeaveNotifyEvent   += OnViewportMouseLeave;
            this.ViewportWidget.ConfigureEvent     += OnViewportConfigured;

            this.RenderingEngine = new ViewportRenderer(this.ViewportWidget);
            this.ViewportAlignment.Add(this.ViewportWidget);
            this.ViewportAlignment.ShowAll();

            this.AboutButton.Clicked       += OnAboutButtonClicked;
            this.PreferencesButton.Clicked += OnPreferencesButtonClicked;

            this.GameTabNotebook.ClearPages();

            this.ExportQueueTreeView.ButtonPressEvent += OnExportQueueButtonPressed;
            this.ExportQueueTreeView.GetColumn(0).SetCellDataFunc
            (
                this.ExportQueueTreeView.GetColumn(0).Cells[0],
                RenderExportQueueReferenceIcon
            );

            this.ExportQueueTreeView.GetColumn(0).Expand = true;
            this.ExportQueueTreeView.GetColumn(0).SetCellDataFunc
            (
                this.ExportQueueTreeView.GetColumn(0).Cells[1],
                RenderExportQueueReferenceName
            );

            this.RemoveQueueItem.Activated += OnQueueRemoveContextItemActivated;

            this.FileFilterComboBox.Changed += OnFilterChanged;

            /*
             *      Set up item control sections to default states
             */

            EnableControlPage(ControlPage.None);

            /*
             *      Bind item control events
             */

            this.RenderAlphaCheckButton.Toggled += (sender, args) =>
            {
                RenderableImage image = this.RenderingEngine.RenderTarget as RenderableImage;
                if (image == null)
                {
                    return;
                }

                image.RenderAlphaChannel = this.RenderAlphaCheckButton.Active;
            };

            this.RenderRedCheckButton.Toggled += (sender, args) =>
            {
                RenderableImage image = this.RenderingEngine.RenderTarget as RenderableImage;
                if (image == null)
                {
                    return;
                }

                image.RenderRedChannel = this.RenderRedCheckButton.Active;
            };

            this.RenderGreenCheckButton.Toggled += (sender, args) =>
            {
                RenderableImage image = this.RenderingEngine.RenderTarget as RenderableImage;
                if (image == null)
                {
                    return;
                }

                image.RenderGreenChannel = this.RenderGreenCheckButton.Active;
            };

            this.RenderBlueCheckButton.Toggled += (sender, args) =>
            {
                RenderableImage image = this.RenderingEngine.RenderTarget as RenderableImage;
                if (image == null)
                {
                    return;
                }

                image.RenderBlueChannel = this.RenderBlueCheckButton.Active;
            };

            this.RenderBoundsCheckButton.Toggled += (sender, args) =>
            {
                RenderableWorldModel wmo = this.RenderingEngine.RenderTarget as RenderableWorldModel;
                if (wmo != null)
                {
                    wmo.ShouldRenderBounds = this.RenderBoundsCheckButton.Active;
                }

                RenderableGameModel mdx = this.RenderingEngine.RenderTarget as RenderableGameModel;
                if (mdx != null)
                {
                    mdx.ShouldRenderBounds = this.RenderBoundsCheckButton.Active;
                }
            };

            this.RenderWireframeCheckButton.Toggled += (sender, args) =>
            {
                RenderableWorldModel wmo = this.RenderingEngine.RenderTarget as RenderableWorldModel;
                if (wmo != null)
                {
                    wmo.ShouldRenderWireframe = this.RenderWireframeCheckButton.Active;
                }
            };
        }
Пример #6
0
        /// <summary>
        /// Enables the specified control page and brings it to the front. If the <paramref name="pageToEnable"/>
        /// parameter is <see cref="ControlPage.None"/>, this is interpreted as disabling all pages.
        /// </summary>
        /// <param name="pageToEnable">pageToEnable.</param>
        private void EnableControlPage(ControlPage pageToEnable)
        {
            if (pageToEnable == ControlPage.None)
            {
                foreach (ControlPage otherPage in Enum.GetValues(typeof(ControlPage)))
                {
                    DisableControlPage(otherPage);
                }

                return;
            }

            // Set the page
            this.ItemControlNotebook.Page = (int)pageToEnable;

            // Disable the other pages
            foreach (ControlPage otherPage in Enum.GetValues(typeof(ControlPage)))
            {
                if (otherPage == pageToEnable)
                {
                    continue;
                }

                DisableControlPage(otherPage);
            }

            switch (pageToEnable)
            {
            case ControlPage.Image:
            {
                RenderableImage image = this.RenderingEngine.RenderTarget as RenderableImage;
                if (image == null)
                {
                    return;
                }

                this.MipCountLabel.Text = image.MipCount.ToString();

                this.RenderAlphaCheckButton.Sensitive = true;
                this.RenderRedCheckButton.Sensitive   = true;
                this.RenderGreenCheckButton.Sensitive = true;
                this.RenderBlueCheckButton.Sensitive  = true;

                image.RenderAlphaChannel = this.RenderAlphaCheckButton.Active;
                image.RenderRedChannel   = this.RenderRedCheckButton.Active;
                image.RenderGreenChannel = this.RenderGreenCheckButton.Active;
                image.RenderBlueChannel  = this.RenderBlueCheckButton.Active;
                break;
            }

            case ControlPage.Model:
            {
                this.RenderBoundsCheckButton.Sensitive    = true;
                this.RenderWireframeCheckButton.Sensitive = true;
                this.RenderDoodadsCheckButton.Sensitive   = true;

                this.ModelVariationComboBox.Sensitive = true;

                RenderableWorldModel wmo = this.RenderingEngine.RenderTarget as RenderableWorldModel;
                if (wmo != null)
                {
                    wmo.ShouldRenderBounds    = this.RenderBoundsCheckButton.Active;
                    wmo.ShouldRenderWireframe = this.RenderWireframeCheckButton.Active;
                    wmo.ShouldRenderDoodads   = this.RenderDoodadsCheckButton.Active;

                    var doodadSetNames = wmo.GetDoodadSetNames().ToList();
                    this.ModelVariationListStore.Clear();
                    for (int i = 0; i < doodadSetNames.Count; ++i)
                    {
                        this.ModelVariationListStore.AppendValues(doodadSetNames[i], i);
                    }

                    this.ModelVariationComboBox.Active      = 0;
                    this.ModelVariationComboBox.Sensitive   = this.RenderDoodadsCheckButton.Active;
                    this.RenderDoodadsCheckButton.Sensitive = true;
                }

                RenderableGameModel mdx = this.RenderingEngine.RenderTarget as RenderableGameModel;
                if (mdx != null)
                {
                    mdx.ShouldRenderBounds    = this.RenderBoundsCheckButton.Active;
                    mdx.ShouldRenderWireframe = this.RenderWireframeCheckButton.Active;

                    var skinVariations = mdx.GetSkinVariations().ToList();
                    this.ModelVariationListStore.Clear();
                    foreach (var variation in skinVariations)
                    {
                        var firstTextureName = variation.TextureVariation1.Value;
                        if (!string.IsNullOrEmpty(firstTextureName))
                        {
                            this.ModelVariationListStore.AppendValues(variation.TextureVariation1.Value, variation.ID);
                        }
                    }

                    this.ModelVariationComboBox.Active      = 0;
                    this.ModelVariationComboBox.Sensitive   = true;
                    this.RenderDoodadsCheckButton.Sensitive = false;
                }

                break;
            }

            case ControlPage.Animation:
            {
                break;
            }

            case ControlPage.Audio:
            {
                break;
            }

            case ControlPage.None:
            {
                break;
            }

            default:
            {
                throw new ArgumentOutOfRangeException(nameof(pageToEnable));
            }
            }
        }