/// <summary> /// Disposes the control /// </summary> /// <param name="disposing">If true, disposes of managed resources</param> protected override void Dispose(bool disposing) { if (!DesignMode && disposing) { // Stop the redraw timer _redrawTimer.Stop(); _redrawTimer.Dispose(); // Dispose the RenderWindow if (_rw != null) { try { _rw.Dispose(); } catch (Exception ex) { const string errmsg = "Failed to dispose RenderWindow: {0}"; if (log.IsWarnEnabled) { log.WarnFormat(errmsg, ex); } Debug.Fail(string.Format(errmsg, ex)); } } _rw = null; } base.Dispose(disposing); }
public void ResetWindow() { // Close the old window window.Close(); window.Dispose(); window = null; // Reset canvas Canvas.Clear(); Canvas = null; // Load new one LoadWindow(); }
private static void Editor_Maps_Tile() { Editor_Maps Objects = Editor_Maps.Objects; // Somente se necessário if (!Objects.Visible || !Editor_Maps.Objects.butMNormal.Checked) { return; } // Reinicia o dispositivo caso haja alguma alteração no tamanho da tela if (new Size((int)Win_Map_Tile.Size.X, (int)Win_Map_Tile.Size.Y) != Objects.picTile.Size) { Win_Map_Tile.Dispose(); Win_Map_Tile = new RenderWindow(Editor_Maps.Objects.picTile.Handle); } // Limpa a área com um fundo preto Win_Map_Tile.Clear(SFML.Graphics.Color.Black); // Dados Texture Texture = Tex_Tile[Objects.cmbTiles.SelectedIndex + 1]; Size Size = TSize(Texture); Point Position = new Point(Objects.scrlTileX.Value, Objects.scrlTileY.Value); // Desenha o azulejo e as grades Transparent(Win_Map_Tile); Render(Win_Map_Tile, Texture, new Rectangle(Position, Size), new Rectangle(new Point(0), Size)); RenderRectangle(Win_Map_Tile, new Rectangle(new Point(Editor_Maps.Tile_Source.X - Position.X, Editor_Maps.Tile_Source.Y - Position.Y), Editor_Maps.Tile_Source.Size), CColor(165, 42, 42, 250)); RenderRectangle(Win_Map_Tile, Editor_Maps.Tile_Mouse.X, Editor_Maps.Tile_Mouse.Y, Globals.Grid, Globals.Grid, CColor(65, 105, 225, 250)); // Exibe o que foi renderizado Win_Map_Tile.Display(); }
public void Dispose() { if (audio != null) { audio.Dispose(); audio = null; } if (renderer != null) { renderer.Dispose(); renderer = null; } if (resource != null) { resource.Dispose(); resource = null; } if (window != null) { window.Dispose(); window = null; } }
public static void Editor_Mapas_Azulejo() { Editor_Mapas Objetos = Editor_Mapas.Objetos; // Somente se necessário if (!Objetos.Visible || !Editor_Mapas.Objetos.butMNormal.Checked) { return; } // Reinicia o dispositivo caso haja alguma alteração no tamanho da tela if (new Size((int)Jan_Mapa_Azulejo.Size.X, (int)Jan_Mapa_Azulejo.Size.Y) != Objetos.picAzulejo.Size) { Jan_Mapa_Azulejo.Dispose(); Jan_Mapa_Azulejo = new RenderWindow(Editor_Mapas.Objetos.picAzulejo.Handle); } // Limpa a área com um fundo preto Jan_Mapa_Azulejo.Clear(SFML.Graphics.Color.Black); // Dados Texture Textura = Tex_Azulejo[Objetos.cmbAzulejos.SelectedIndex + 1]; Size Tamanho = TTamanho(Textura); Point Localização = new Point(Objetos.scrlAzulejoX.Value, Objetos.scrlAzulejoY.Value); // Desenha o azulejo e as grades Transparente(Jan_Mapa_Azulejo); Desenhar(Jan_Mapa_Azulejo, Textura, new Rectangle(Localização, Tamanho), new Rectangle(new Point(0), Tamanho)); DesenharRetângulo(Jan_Mapa_Azulejo, new Rectangle(new Point(Editor_Mapas.Azulejo_Fonte.X - Localização.X, Editor_Mapas.Azulejo_Fonte.Y - Localização.Y), Editor_Mapas.Azulejo_Fonte.Size), CCor(165, 42, 42, 250)); DesenharRetângulo(Jan_Mapa_Azulejo, Editor_Mapas.Azulejos_Mouse.X, Editor_Mapas.Azulejos_Mouse.Y, Globais.Grade, Globais.Grade, CCor(65, 105, 225, 250)); // Exibe o que foi renderizado Jan_Mapa_Azulejo.Display(); }
private void Dispose(bool disposeManaged) { if (m_disposed || !m_initialized) { return; } if (disposeManaged) { m_track.Dispose(); m_population.Dispose(); m_overviewView.Dispose(); m_overviewWindow.Dispose(); m_drawingView.Dispose(); m_drawingWindow.Dispose(); m_window.Dispose(); if (m_luaState != null) { m_luaState.Dispose(); } } m_disposed = true; }
public void Run() { PlainCoreSettings.GlfwSearchPath = Path.GetFullPath("../../../../../Native/"); window = new RenderWindow(); Setup(); while (window.IsOpen) { window.PollEvents(); window.Clear(Color4.Red); Draw(); window.Display(); } vab.Dispose(); vao.Dispose(); pipeline.Dispose(); renderTexture.Dispose(); spriteRenderer.Dispose(); spriteDisplayList.Dispose(); window.Dispose(); }
static void Main(string[] args) { SFML.Portable.Activate(); var win = new RenderWindow(VideoMode.DesktopMode, "Test SFML"); win.Size = new Vector2u(600, 400); Gui gui = new Gui(win); EditBox editBoxUsername = new EditBox(); editBoxUsername.Position = new Vector2f(600 / 6, 400 / 6); editBoxUsername.Size = new Vector2f(600 * 2 / 3, 400 / 8); editBoxUsername.DefaultText = "Username"; gui.Add(editBoxUsername); while (win.IsOpen) { win.DispatchEvents(); win.Clear(Color.Blue); gui.Draw(); win.Display(); } win.Close(); win.Dispose(); Console.WriteLine("Hello World!"); }
protected virtual void Dispose(bool disposing) { if (disposing) { _window.Dispose(); } }
public virtual void Dispose() { if (engine != null) { // remove event handlers engine.FrameStarted -= OnFrameStarted; // engine.FrameEnded -= OnFrameEnded; } if (scene != null) { scene.RemoveAllCameras(); } camera = null; if (Root.Instance != null) { Root.Instance.RenderSystem.DetachRenderTarget(window); } if (window != null) { window.Dispose(); } if (engine != null) { engine.Dispose(); } }
public void Shutdown() { if (m_root == null) { return; } try { m_root.SuspendRendering = true; m_root.DetachRenderTarget(m_renderWindow); m_renderWindow.Dispose(); m_root.Dispose(); if (numCameras >= 1) { m_camLeft.Device.Stop(); m_camLeft.Device.Destroy(); } if (numCameras == 2) { m_camRight.Device.Stop(); m_camRight.Device.Destroy(); } // If shutting down while recording // it saves the capture if (m_record) { SaveCapture(); } } catch (Exception e) { // do nothing in case stop rendering } }
protected void dispose(bool disposeManagedResources) { if (!IsDisposed) { if (disposeManagedResources) { if (root != null) { root.FrameStarted -= RootFrameRenderingQueued; } if (sceneManager != null) { sceneManager.RemoveAllCameras(); } camera = null; if (Root.Instance != null) { Root.Instance.RenderSystem.DetachRenderTarget(window); } if (window != null) { WindowEventMonitor.Instance.UnregisterWindow(window); window.Dispose(); } if (root != null) { root.Dispose(); } } // There are no unmanaged resources to release, but // if we add them, they need to be released here. } IsDisposed = true; }
private void frmMain_Load(object sender, EventArgs e) { txtFile.Text = Application.StartupPath + Path.DirectorySeparatorChar + "input" + Path.DirectorySeparatorChar; txtOutputPath.Text = Application.StartupPath + Path.DirectorySeparatorChar + "output" + Path.DirectorySeparatorChar; Console.WriteLine("Initializing preview window render thread..."); RenderThread = new Thread(() => { Console.WriteLine("Initializing SFML preview window..."); Render = new RenderWindow(new VideoMode((uint)Size.Width, (uint)Size.Height), "Crestelia - Preview", Styles.Titlebar) { Position = new Vector2i(Location.X + Size.Width, Location.Y) }; Sprite sprite = new Sprite(); Console.WriteLine("Rendering SFML preview window..."); while (Render != null && Render.IsOpen && !IsClosed) { Render.Position = new Vector2i(Location.X + Size.Width - 12, Location.Y); Render.Clear(Color.Black); if (Resource != null && Resource.Texture != null && Resource.Image != null) { try { var cols = ((int)numericX.Value >= 1) ? (int)numericX.Value : 1; var rows = ((int)numericY.Value >= 1) ? (int)numericY.Value : 1; sprite.Texture = Resource.Texture; sprite.TextureRect = new IntRect(0, 0, (int)Resource.Image.Size.X / cols, (int)Resource.Image.Size.Y / rows); sprite.Position = new Vector2f(0, 0); Render.Draw(sprite); } catch { } } Render.Display(); Render.DispatchEvents(); Application.DoEvents(); } sprite?.Dispose(); sprite = null; Console.WriteLine("Disposing SFML preview window..."); Render.Dispose(); Render = null; }); Console.WriteLine("Starting preview window render thread..."); RenderThread.Start(); }
//events private void Close(Object sender, EventArgs e) { SystemMsg("Graphical window exited, terminating."); window.Close(); window.Dispose(); ramViewWin.Dispose(); //this is done here because we are closing the program. Environment.Exit(0); }
public new void Dispose() { if (RenderWindow != null) { RenderWindow.Dispose(); } base.Dispose(); }
public override void Dispose() { if (_surface != null) { _surface.Dispose(); _surface = null; } base.Dispose(); }
public void Dispose() { foreach (var x in images) { x.Value.Dispose(); } images.Clear(); window.Dispose(); }
protected override void Dispose(bool disposing) { if (_surface != null) { _surface.Dispose(); _surface = null; } base.Dispose(disposing); }
public void Shutdown() { _renderWindow.Destroy(); _renderWindow.Dispose(); _renderWindow = null; _root.Shutdown(); //Commented out to prevent a crash. //Root.Dispose(); //Root = null; }
internal void ResetWindow() { if (RenderWindow != null) { DisconnectWindowEvents(); RenderWindow.Close(); RenderWindow.Dispose(); } InitializeRenderingSystem(); }
public void SetSize(int width, int height) { this.width = width; this.height = height; if (window != null) { window.Dispose(); } createWindow(); }
private void CreateWindow() { UnsubscribeFromEvents(); var baseStyle = Styles.None; var style = _isFullScreen ? baseStyle | Styles.Fullscreen : baseStyle; _window?.SetVisible(false); _window?.Dispose(); _window = null; _window = new RenderWindow(VideoMode.DesktopMode, "FSIV", style); SubscribeToEvents(); }
protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { _gameWindow.Dispose(); } disposedValue = true; } }
//!!!!new: public public void DestroyRenderTarget() { if (renderWindow != null) { ViewportDestroyed?.Invoke(this); renderWindow.Dispose(); viewport = null; renderWindow = null; ////!!!!new //needCreateRenderWindow = true; } }
private void CreateRenderWindow() { if (_renderWindow != null) { _renderWindow.SetActive(false); _renderWindow.Dispose(); } var context = new ContextSettings { DepthBits = 24 }; _renderWindow = new RenderWindow(DrawSurface.Handle, context); _renderWindow.SetActive(true); }
protected virtual void Dispose(bool disposing) { if (!Disposed) { if (disposing) { DisconnectWindowEvents(); } RenderWindow.Dispose(); DeltaClock.Dispose(); Disposed = true; } }
public void Run() { PlainCoreSettings.GlfwSearchPath = Path.GetFullPath("../../../../../Native/"); var window = new RenderWindow(); var rs = new TextureResourceSet(window); var t = Texture.FromFile("Example.png"); var renderer = new SpriteRenderer(); var dl = DynamicDisplayList <VertexPositionColorTexture> .Create(renderer); var sprites = new List <SpriteRenderItem>(); var description = FontGenerator.GenerateFont("OpenSans-Regular.ttf", 40); var font = new Font(description); sprites.Add(SpriteDrawer.Draw(t, Color4.White, 0f, 0f)); sprites.Add(SpriteDrawer.Draw(t, Color4.White, 100f, 100f)); sprites.Add(SpriteDrawer.Draw(t, Color4.White, 200f, 200f)); sprites.Add(SpriteDrawer.Draw(t, Color4.White, 400f, 400f)); var glyphs = font.DrawString("ASDF", 500f, 400f); sprites.AddRange(glyphs); var indices = SpriteRenderer.GetIndices(sprites.Count); renderer.SetRenderItems(sprites.ToArray()); while (window.IsOpen) { window.Clear(Color4.Black); window.PollEvents(); renderer.RenderToData((vertices, count, tex) => { dl.SetVertices(vertices); dl.SetIndices(indices, count); rs.Texture = tex; dl.Draw(rs, count); }); window.Display(); } dl.Dispose(); font.Dispose(); renderer.Dispose(); window.Dispose(); }
public virtual void Dispose() { if (Root != null) { // remove event handlers Root.FrameStarted -= new EventHandler <FrameEventArgs>(OnFrameStarted); Root.FrameEnded -= new EventHandler <FrameEventArgs>(OnFrameEnded); //engine.Dispose(); } m_sceneManager.RemoveAllCameras(); m_sceneManager.RemoveCamera(Camera); Camera = null; Root.Instance.RenderSystem.DetachRenderTarget(Window); Window.Dispose(); Root.Dispose(); }
public void Dispose() { if (engine != null) { // remove event handlers engine.FrameStarted -= new FrameEvent(OnFrameStarted); engine.FrameEnded -= new FrameEvent(OnFrameEnded); //engine.Dispose(); } scene.RemoveAllCameras(); scene.RemoveCamera(camera); camera = null; Root.Instance.RenderSystem.DetachRenderTarget(window); window.Dispose(); engine.Dispose(); }
/// <summary> /// Window has closed /// </summary> /// <param name="window">RenderWindow that caused the event</param> public void WindowClosed(RenderWindow window) { Contract.RequiresNotNull(window, "window"); if (this._windows.Contains(window)) { // Notify listeners of close foreach (var listener in this._listeners[window]) { listener.WindowClosed(window); } // Notify Window of closure window.Dispose(); return; } }