Пример #1
0
        void LocateOriginal(RenderType renderType, bool compatibleWithGeometryShaders)
        {
            Material mat = renderType.GetDefaultMaterial(compatibleWithGeometryShaders);

            if (mat != null)
            {
                EditorGUIUtility.PingObject(mat);
            }
            else
            {
                Debug.LogError("Default material not found.");
            }
        }
        void LocateOriginal(RenderType renderType)
        {
            Material mat = renderType.GetDefaultMaterial(env);

            if (mat != null)
            {
                EditorGUIUtility.PingObject(mat);
            }
            else
            {
                Debug.LogError("Default material not found.");
            }
        }