Пример #1
0
        protected override void SetWorldAndRenderTechnich(out RenderTechnich2D renderTech, out I2DWorld world)
        {
            Basic2DRenderTechnich rt = new Basic2DRenderTechnich();

            rt.RenderBackGround += new RenderBackGround(rt_RenderBackGround);
            renderTech           = rt;
            world = new I2DWorld(new FarseerWorld(new Vector2(0, 9.8f)), new DPSFParticleManager());
        }
Пример #2
0
        protected override void SetWorldAndRenderTechnich(out RenderTechnich2D renderTech, out I2DWorld world)
        {
            Basic2DRenderTechnich rt = new Basic2DRenderTechnich();

            rt.UsePostProcessing = false;
            renderTech           = rt;

            world = new I2DWorld(new FarseerWorld(new Vector2(0, 9.8f)), new DPSFParticleManager());
        }
Пример #3
0
        /// <summary>
        /// Called once on screen load
        /// </summary>
        /// <param name="renderTech"></param>
        /// <param name="world"></param>
        protected override void SetWorldAndRenderTechnich(out RenderTechnich2D renderTech, out I2DWorld world)
        {
            ////creating the rendering technic
            Basic2DRenderTechnich rt = new Basic2DRenderTechnich();

            rt.RenderBackGround += new RenderBackGround(rt_RenderBackGround);
            ///enable draw components
            rt.UseDrawComponents = true;
            renderTech           = rt;
            ///creating the world =P
            world = new I2DWorld(new FarseerWorld(new Vector2(0, 9.8f)), new DPSFParticleManager());
        }