Пример #1
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 internal static partial IntPtr IMaterialSystem_CreateNamedRenderTargetTexture(IntPtr m, [MarshalAs(UnmanagedType.LPUTF8Str)] string pRTName, int w, int h, RenderTargetSizeMode_t sizeMode, ImageFormat format, MaterialRenderTargetDepth_t depth, [MarshalAs(UnmanagedType.I1)] bool bClampTexCoords, [MarshalAs(UnmanagedType.I1)] bool bAutoMipMap);
Пример #2
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 internal static partial IntPtr IMaterialSystem_CreateNamedRenderTargetTextureEx2(IntPtr m, [MarshalAs(UnmanagedType.LPUTF8Str)] string pRTName, int w, int h, RenderTargetSizeMode_t sizeMode, ImageFormat format, MaterialRenderTargetDepth_t depth, CompiledVtfFlags textureFlags, CREATERENDERTARGETFLAGS renderTargetFlags);
Пример #3
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 internal static extern IntPtr IMaterialSystem_CreateRenderTargetTexture(IntPtr m, int w, int h, RenderTargetSizeMode_t sizeMode, ImageFormat format, MaterialRenderTargetDepth_t depth = MaterialRenderTargetDepth_t.MATERIAL_RT_DEPTH_SHARED);