Пример #1
0
 public static void RenderAllObjects()
 {
     for (int i = 0; i < RenderObjects.Count; i++)
     {
         if (RenderObjects[i] != null)
         {
             RenderObjects[i].Render();
             RenderObjects[i].ChainRender();
         }
         else
         {
             RenderObjects.RemoveAt(i);
             i--;
         }
     }
 }